DigiLusionist's Forum Posts

  • https://drive.google.com/file/d/1ZqEkq8xoqPTqxxvfWStgKZVFzyyvIfQG/view?usp=sharing

    made a demo project, is this what you where looking for?

    just the basic platform behavior and simple animation triggers.

    Yes! This functionality is what I meant by the height of the jump being tied to an energy bar.

  • I am trying to figure out if it is possible to program the following:

    You hold the right arrow key to move a character to the right, and then, when you press and hold the Space Bar, the character animation changes to a crouching position, as if to prepare for a giant leap.

    The longer the Space Bar is held down, the higher the amount of energy is expended to propel the character. This is indicated by an Energy Bar to the left side of the game screen.

    Upon release of the Space Bar, the character leaps up and forward (because the right arrow key is still being pressed down).

    This is part one of what I am trying to program:

    As a character is descending during a motion arc (after jumping), I want the leap animation to change as the character so he looks like he's in the stretch position just before landing on the ground. Once he lands, I want a landing animation to immediately play before he stands and goes into an Idle stance.

    Are these things possible with C3 without having to use Javascript?

    Tagged:

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  • Sorry, I didn't mean hypertext that would take a person out of the game and on to the Web.

    I meant hypertext links that would take the player to another part of the game itself. Or, which would bring up Info Panel with the definition of the marked up text. Like Tool Tips.

  • Is it possible in Construct 2 to have text input into a text box during run-time that contains some hyperlink words?

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  • Professional 3D modeler/animator available to create game art assets for your game. Assets can be rendered as .png files for sprites.

    I also do Graphic Design, and can animate 2D characters using Spriter.

    Reasonable hourly and per-project rates. If you have a budget, let me know what you need, and I will see what I can do to work within that budget.

    Please NOTE: I am not a 2D Artist. I commissioned all of the illustrations shown in these samples for game projects I designed.

  • Problem: Using the method suggested, I am getting duplicates of cards from randomization. I need non-duplicating results.

    To create one of the two draw decks, I am now trying the following:

    Importing all of the playing cards into the "Draw Deck" sprite object as Animation Frames (instead of as separate animations).

    The actual playing cards will have different images (as opposed to the numbered cards I am using for testing the shuffling). And, they need to have UIDs.

    I assume I have to use an array to load the animation frame images into before the cards are shuffled.

    Question: How do I import the animation frame images into an array (called, array_HeroesDeck) and then randomize the position of the animation frames within the deck array so they can then be drawn in order during the course of the game?

  • mindfaQ, thank you very much for the reply. I will study your .capx file, and consider what you wrote above.

  • Perhaps you can cheat this.

    By pinning the sprite object at a certain point to another object, whose pivot point is in a different place relative to the first object's pivot point.

  • Another question:

    Would it be better to set up the card deck as a sprite with its cards imported as Animation Frames, instead?

  • I am experimenting with the card shuffling code presented in the following tutorial: https://www.scirra.com/tutorials/469/im ... -algorithm.

    I have set up my card deck as a sprite called obj_HeroDeck. This sprite has 10 separate Animations, called, "ID_H01_CardName," "ID_H02_CardName," "ID_H03_CardName," etc.

    Each of these animations is a specific sprite of a playing card within the deck.

    As the array is randomized, how do I insert the names of the different animations into the array loop so that the animation names can be called for use in a function?

  • Hello,

    I've searched the forums for "randomize," "random selection," and "random value generator," but received no matches.

    If there isn't already a randomize behavior or plugin, could someone please create one as an add-on to C2?

    Example:

    Once you have set every playing card with some sort of flag or variable that designates them as a certain types of card, then, when a button is pressed, the System randomly selects one or more cards from among other cards of the same type, for placement into the Player's Hand (or, other container).

    Thank you!

  • Sample ACTION and ATTACK CARDS.

  • EPISODE CARD Example.

    "Front" Side:

    "Back" Side: