DigiLusionist's Forum Posts

  • HERO CARDS:

  • As I wrote in my post, I would like to run the game as a two-player game from my web site. So, the programmer would have to know how to implement the game this way.

    And, if releasing the game on a game site like Kongregate makes sense to us, we can pursue that option.

    Anyone who is qualified and interested is free to call me at (858) 735-9295. I'm in San Diego, CA.

    We can discuss specifics.

  • I've made six paper prototypes. The cards for the current version of the game as a paper card game are almost finished.

    For a digital version, however, I anticipate having to modify the card layouts on again. This would be to streamline the gameplay.

  • Hello! I am looking for a expert programmer who is very experienced with C2 to work with me on the development of a Superhero Card Game called, "Hometown Heroes."

    Compensation would be a percentage of revenues generated from the sales of the game.

    I've spent the past year designing, testing, redesigning, and retesting the game. In addition, I've invested $6k on art assets for it.

    An additional $7k in art will need to be spent on additional art assets for V2 of the game. Plus $1k on original music. These costs will come out of future revenues.

    I originally intended on making the game as a paper product, but I have decided that doing so is too expensive. So, I want to develop it further as a digital card game, instead. The game would be initially released on my company web site as a free to play two-player game until it has been thoroughly play-tested.

    After, we would release it for $4.95 on the company web site, and perhaps on Kongregate.

    You and I would have a contract that specifies revenue percentages, and legalities.

    Visit http://www.armchairadventuring.com to see the work-in-progress web site explaining the game.

  • Hello, my name is Roger and I have designed a Superhero Card Game called, "Hometown Heroes."

    I had originally intended to run a Kickstarter campaign to develop this game for the paper board game/card game market, but the cost of doing so is far too prohibitive.

    So, I am looking for an experienced and serious Construct 2 / Web Programmer to partner with me on the development of this project as an online game.

    The goal is to create a functional prototype, then run a crowdfunding campaign to make this a viable venture. The game will be sold from my company web site, as well as on Kongregate (if approved).

    A third development partner will be involved, who will create additional superhero art for the game.

    Here are samples of art I have already commissioned for it:

    There are five Heroes and five Villains, so far, with many more to come.

    If you're interested in becoming part of my team, contact me at (858) 735-9295. We can discuss, among other this pertinent to the project, the terms of the development contract.

    Thank you very much!

    Roger Cotton

    President

    Armchair Adventuring, LLC.

    http://www.armchairadventuring.com

  • HI, all!

    I am developing a Superhero card game called, "Hometown Heroes."

    I just purchased the Personal version of C2, and will be learning how to use it to create the functionality for my game. My goal is to submit the game to Kongregate.

    Do any of you know of any C2 resources that might be helpful for programming cardplay functionality?

    Such as shuffling cards in a deck, flipping and turning the orientation of cards in play, etc.

    I would be most appreciative for any assistance.

    • Roger
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  • I ask this because I am trying to add an AUDIO object to my game, but I only see VIDEO object and USERMEDIA object as options.

  • I have been looking around on the site but don't know where I can find downloadable Object Types for use in games.

  • If I want 3D game development, I use Unity 3D.

  • Exactly, DravenX.

    Saw these on Unity 3D site. They are great.

  • My philosophy: Screw paradigms and expectations. EXPERIMENT.

    If your idea fails, it means one of two things to me:

    Either you didn't go far enough, or,

    It was not a good idea to begin with.

    Regardless, go for it. New game concepts will never come to fruition if we are too hampered by theory or outdated practices to even try.

  • Thank you so much, guys! I will try these suggestions.

  • Figured out the first step.

    Now looking at documentation to see how to create a visible arc path.

  • I have a Character sprite. For that character, I have a series of frames depicting a Superleap to GroundBash sequence.

    He squats, then leaps, is in mid-air, is about to land, and ends in a squat as he punches the ground. That's 6 different frames that I will duplicate in order to create a 48 frame sequence.

    I need to figure out how to do the following three things:

    1. When the character is clicked on with the mouse, the sprite changes to the SQUATTING frame.

    2. While the mouse button is held down, a partial arc appears from the sprite (a la Angry Birds) that shows the sprite's direction and angle of movement when the mouse is released. The arc will change shape and direction, depending on how the mouse is dragged while the Left-mouse button is held.

    3. The sprite frames need to move along the movement arc, aligned so the certain frames are aligned properly.

    Here is a diagram of what I mean:

    <img src="http://i1074.photobucket.com/albums/w414/RogerCotton/SuperLeap.jpg" border="0" />

    Any suggestions on how any one of these three things can be accomplished would be appreciated! Thank you.

  • Hey, thanks, septeven!