DigiLusionist's Forum Posts

  • GREAT article. And, very true! Thanks for sharing the link, Velojet.

  • I have a marketable concept for a physics-based puzzle game.

    I want to partner with a professional-level coder who will collaborate with me to develop the game for release on various platforms. We would have a contractual agreement stipulating terms of IP/code ownership, as well as division of revenue.

    There would be 20 levels in the initial release of the game.

    I will design game mechanics and the game level puzzles. I will also pay for professional-level 2D art to be developed for the game.

    I am a professional 3D artist with 18 years in the game industry. My web site is: eboncourt.com.

    Serious, experienced coders only, please. Thanks.

  • Thank you! Glad to hear that. I am learning C2 and coding in general. This is an ambitious game for me to tackle, but I love these types of games.

    I asked this question because I was wondering if such a game would be too computationally-intensive to perform properly for professional release.

  • Is the current iteration of Construct able to pull off an Angry Birds type of game?

    Since such a game is physics-based, is it realistic to attempt such a game in this engine?

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  • Played your version of this genre. Love it. The art for the characters is cute and effective. Great job!

    I want to learn how you did the cards for a sci-fi card game of my own.

  • I was just wondering how to make my bot graphics rotate to move on angles! Glad I saw this thread. Answered that question.

  • My name's Roger and I have been a professional 3D animator for the past sixteen years. I write creatively and have won playwriting awards.

    I am now learning Construct and JavaScript so I can program my own game designs.

  • I am based in San Diego, and am interested in this thread's Microsoft initiative.

  • As a non-programmer learning to make games using Construct, I would say increasing Event functionality would be most important to me.