DetteMan's Forum Posts

  • DatapawWolf

    Oh, great. I'm also on my phone but I am going to check it out once I'm home. Let me know if you get it to work.

  • DatapawWolf

    Im not sure about encoding. How can i see that? I've just tried converting the video to a bunch of different formats.

  • FredQ

    I saw that you have managed to get it working. I've tried only using WebM format but it still does not work after export. It works when previewing on the computer. Have i missed something?

  • Im also trying to get this to work but with no success. Is it even possible to have a video in a crosswalk built app? Or should i just give up?

  • Hey guys, was wondering how updating a newer version of our game works? For me, I am planning to make my game with 50% of the levels done, than update it later with the rest of the levels. Is there any issues with crosswalk in terms of updating? I am worried that webstorage might be affected and reset everything. Anyone here with experience with this?

    Its super easy with crosswalk to update your games. Just remember to increase the version number in your buildsetting with one. Otherwise google Play wont accept it. Your webstorage is not going to be affected as long as the variables that you are saving are not changed in your project.

  • There is a template doing this. Just start a new project and look for pathfinding at the templates and examples. Then just copy paste what you need.

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  • The Browser - > close option works on mobile to. At leaat when exporting with Intel xdk

  • Love the menys and all. But the game itself is pretty laggy on my LG G3. But gave it 5 stars anyway.

  • Tjenare Kossan!

    Great game.

  • I have never experienced any lost data when publishing updates using webstorage. As long as you dont change the variables that are saved i guess you are pretty safe.

  • Im guessing thats because of what you just said. You are setting the group active. If I understand correctly what you have done the group needs to be deactivaded to make the colisions work.

  • Im not sure if this works on the free version. But I think so https://www.scirra.com/tutorials/247/how-to-preview-on-a-local-network/page-2

    I'm not sure about exporting to IOS or Windows Phone. But for Android its super easy via xdk crosswalk.

    Also I can add that i thought at first that performance sucked on games exported to Android. But after i learnt a few things about improving performance and designing games the right way I'm really impressed with the performance.

  • Thanks BouncyTrip

    guess i'll stick to webstorage then. Good idea with using functions to save variables. Never thought about that.

  • Hmm, i have a question about this. Im creating a game with a bunch of things that can be upgraded and unlocked. Right now im using webstorage to get this done. But there are like 50 different variables that needs to be saved here and there. Can i just use this way instead? Does it work for Android games?

  • Sorry! Of course you cant add an else to that condition. What you should do is create an event with sub-events. Something like this:

    Condition - Button pressed

    sub-event - flying skill >= 5 - Do this

    sub-event - flying skill < 5 - Do that (or you can make THIS an 'else')

    All this will be in one event.

    To add a sub-event just mark the event and press S. Or right click on the event and choose sub-event.