DetteMan's Forum Posts

  • Hi!

    I've been trying to get the google game services to work for a while now. And i think im getting close. But i'm getting a build fail when i try to build my app in crosswalk when following this http://shatter-box.com/wiki/phonegap-ga ... amecenter/

    I have downloaded the lates plugin and added this to the xml file:

    <!-- caution: copy this to intelxdk.config.additions.xml and replace YOUR_GOOGLE_PLAY_GAME_APP_ID --><br />

    <intelxdk:plugin intelxdk:name='https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game#45191b3570a2ae4dc9646685b65f4a7994ed9952' intelxdk:value='https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game#45191b3570a2ae4dc9646685b65f4a7994ed9952' ><br />

    <intelxdk:param intelxdk:name='APP_ID' intelxdk:value='YOUR_GOOGLE_PLAY_GAME_APP_ID' /><br />

    </intelxdk:plugin>

    I have also replaced the text with my app_id at intelxdk:value. Should i change something where it says intelxdx:name as well?

    Thanks in advance

    AndreasR can you help me?

    Edit: Got it to work now. I dont know how i did. Just tried the same thing a bunch of times and now its working! Awsome. Thanks for the plugin and the tutorials.

  • Thank you for the feedback! I agree with you. Will try to redo thoose buttons and fuelbar. There is also alot more to be done before its fully completed.

  • Hippo - Learn to fly!

    https://play.google.com/store/apps/details?id=com.dette.hippo&hl=en

    Please let me know what you think!

  • Hey!

    I´ve just uploaded my new game to Google Play!

    https://play.google.com/store/apps/details?id=com.dette.hippo&hl=en

    Please have a try and let me know what you think.

  • Have you tried it on another phone? The G3 have a UHD resolution so the game need to be scaled up alot. I have this problem on the G3 as well. Make sure that scaling quality is set to Low. My game boosted up from 20fps to around 45fps when did this but on other phones its running at 60fps.

  • Thanks! But i whould hope there was a better way of doing it. Since i dont know how high my layout will be. So when i increase the layout size i will have to redo everything. Plus, it gets really messy in the level editor when parallax is on. But im guessing that is the only way to go.

  • I'm still looking for a solution for this...

  • Thank you for the response! I tried the game on SGS5 instead and it ran smoothly at 60 fps. So i figured it had to be the UHD resolution on the G3 that was the problem. So i changed the scaling quality to low and it got better. Not good but I got around 45 fps. So, should i design my games in UHD resolution? Or will that just make it worse for other phones?

  • Hi!

    I made a game with pretty many objects on big layout that i was happy to see that it ran on stable 60fps on my LG G3 when i tested the game via WiFi. "Great!! Construct 2 is AWSOME!!".

    But once exported using Intel XDK Crosswalk the game was laggy and ran on 20-30fps. Anyone else have this problems? I've red somewhere that what you see when testing over WiFi is what you get so i didnt bother exporting my project until it was done and I dont really want to change alot in the game. Is there something in particular that Crosswalk cant handle? Physic bahavior? Sprite Font? etc..?

  • Nobody knows? Or is there another way of doing it. I'm pretty sure i am not the first one who bumps into this.

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  • Hi!

    I have a big layout wich i want to use pallax in Y. The problem is that my "player" starts at the bottom of the layout and the dotted line for the window is at the top. So when i start the game and scroll to the player every layer parallax to just the wrong place. So in order to build my level i need to make the starting window thingy at the bottom of the layout so that what im building in the layout editor is what i'll see when the game starts and the parallax works from there. I hope i made myself clear. Thanks in advance.

  • Hiya! I've just published my new game on Google play. Zombiebird Defender! There are still much more to be done bofore its fully complete but i was hoping to get some feedback here.

    https://play.google.com/store/apps/deta ... appykiller

    https://play.google.com/store/apps/deta ... appykiller

  • I dont think so. But there are alot of free webhosts that is pretty easy to set up. Im using

  • Altough, clay.io wont work with cocoonJS

  • I'm having this problem from time to time. Dont know if its mopub or admob thats the problem. But if i log in to my mopub and stop the service and restart it, it usually works again.