Hey guys/gals been following this scirra.com/tutorials/591/a- ... latformers tutorial to climb ladders.
I have attached a capx file for viewing - pressing up while at the ladder results in the toon flying up the ladder rather then only moving while the up key is "DOWN" climbing down the ladder works ok though
I'll have a peek at the code again but question for you on the second level do I drop a toon in there or just create the layout and when system--> go to layout happens the player ports to the new layout?????
Hey Guys could really use some help in figuring out what my problem is... I have a simple concept platformer taking shape and the problem i'm having is moving from level to level... when building the second level or third or fourth do I need to bring a copy of the player into each level cause for some reason what's happening to me is when player enters the bouns level that has a timer when hits zero brings player back to level 1 ( tried to simply use a VAR to hold boolean that toggles if he came from bonus round or not ) if from_bonus = true go to level one and set players position to where the bonus triggered... then I toggle from_bonus = false... but I'm getting two players now spawning one above the other...
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another example
Can someone help me with setting up the toons properly to avoid improper player movements... like the image attached... how would you make this mask for react to the environment better....
That is super work - I love the consistency of the system. This open source for leaning from? you going to make the capx files available?
Thanks for the feed back much appreciated... I actually have a new release to put up lots more added that I think will make it much more interesting.. should have it up tonight
Would love to see a tutorial on the whole cliff hanging action - how is that accomplished?
were you able to complete the level?
Zooming the layout more make too much visable the point is to get around and not see everything thats available... Next level will be same height but longer....
thanks for looking
Alright so if someone would be so kind to point me in the right direction for a tutorial that deals with creating multiple levels with the same content.. I mean my platform game uses the same character so when I built level one VS building level two there is some slight changes I need to make to him and if I make them on him in level two it changes him in level 1 also... how I avoid this?? Do I really need to create a whole other instance for each level?
thanks duh I seen it shortly after posting... still trying to figure out how to mark these posts solved.. ?
hey guys is it possible to include an event sheet ONTOP of setting a static one... I would like to use one that holds all the players movements ext or static things that the whole game will use rather than rewrite them all on every event sheet OR am i missing something on creating the multi levels? cause so far I tried to keep the same objects and that didn't work cause you make changes to one object it effects the object in all instances... so I figured had to use a new instance of the same object to get a new ID correct?
Hey All -
Loaded a demo of my first level on my site located at Please give me your feed back on the mechanics being used and the progression.
PM me if your interested i collaborating on a finished product
Same - Just runs and runs and runs and coins are far apart nothing to kill me... must not be loading right