desjardins2014's Forum Posts

  • Hey all so I have a sprite setup to set animation to dying once contact is made with boss enemy - however if I touch anything after hitting him or still have arrow key down it just by passes the animation and starts running again... i have it like so

  • I tried the solid prior to asking and it did nothing different - i can't share says file is too big

  • Hey Korbaach so I get that point now I have made the changes to the player.Y<box.Y however given the same expression with changes I can still be jumping on the top of the box and it does nothing????? what am I missing...

  • Ok so implemented this and from my understanding this is saying " when the player comes in contact with the box object" - "Check to see first if at that time he is falling" - "IF he is falling, then check to see if he is ABOVE the box on the Y axis"

    If all is true destroy the box.

    when I play this - I can't get the box to destroy i'm standing on top the darn thing jumping and falling on top of it.. I'm clearly above it and clearly after jumping i'm falling

  • Hello I'm trying to figure out a way to check on collision first if the player is below it, beside it (right) beside it (left) or ontop.. I want the action to proceed only if the player is above the object and is landing... as if to be jumping down on it busting it open...

    makes sense?

    capx file would be appreciated for better understanding on my art

  • Oh thats perfect thank you very much

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  • hey anyone have any ideas on how I can create a spring board that when jumped on launches you in the air a bit to accomplish higher jumps?

    example capx would be appreciated.

  • alright I dunno I changed all them and still this is what I get so I have made the cpax smaller so I can attach here if you can please have a look and tell me what you think... would be highly appreciated!

  • AHHHHHHHHH - i see thank you very much

  • can you elaborate please - I don't follow what you telling me. My understanding is that by placing the points close together in the center like that it would free up the area outside them? correct?

  • here - now I have edited points for all images in all animations and still he sticking to the walls... in werid places

  • AHHHHHH i know what it is - I did check the player but not ALL animations of that player...

  • I can't attached my capx it's too big and I can't post links... but the pic below is whats happening when I jump toward the platform. I have made sure all the points of impact are aligned....

  • I would like to know if it's possible to spawn a text center screen of focus point.. meaning center of where ever the screen is at that time in the layout... does that make sense?

  • Ahhh thanks....