desjardins2014's Forum Posts

  • how would I kill it - i meant he bullet would travel alot farther I would want it to destroy say 5x5 area of blocks...

  • any ideas on how to do this.. I have a bomb that I spawn and I was hoping to use particles to shoot out on explosion and anything the particles touched would be destroyed but i dont see option to check if particles are touching anything?? any ideas how I can accomplish this

  • I have a KEY under a layer of bricks.... so I was under impression that when that brick gets broken the key would be showing under that layer the key is on layer "0" and the bricks on layer "1" but when played and the bricks broken the key is not visable...

  • that would be why thanks..

  • My Layers is locked I can't add new layers the plus sing is greyed out

  • please could someone shed some light on this for me...

  • can you elaborate on building dynamic levels??

  • Also when you get killed the game over screen spawns two tanks ( the event sheet dont even mention tanks and there are none on the layout ) confused...

  • I have attached a capx - if you play through this first level by killing two tanks you'll jump to level two and this is where I need help - you'll notice when things go from level one to level 2 they are messed up an extra enemy tank spawns and dont move ( can't figure out why ) the enemy tank that does move disregards the grey solids as obstacles ( clearly setting on start of layout adding the obstacles ) it's just buggy BUTTT if you go in C2 and play that level 2 from there ( NOT GOING FROM LEVEL 1 to LEVEL 2 ) works just fine.... so what am I doing wrong with changing levels???

  • I have two levels - at the completed level 1 prior to going to level two I'm setting a local value in webstorage "LastLevel" = "Level1"

    I'm carrying that value forward and on game over screen it says try again button I have that button set to go to layout by name and have in there webstorage.localvalue("LastLevel") should that work? and equate to Level1

    button does nothing

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  • but please try to explain to me what I'm doing wrong..

  • I just want it to go to the game over scereen press the try again and completly start over

  • I'm messing around with a tank game and if you play through and die three times the life meters are working on I have it set to check if life = 0 go to layout gameover --> that layout is just a button to reset global var's and a few player var's but if you'll notice it's showing the gameover layout overtop another layout i'm not understanding why?

  • got it i figured it out - I actually just set it to check if it is overlapping either and if it is to destoy it and pick another spot... seems to work ok...only prob I having now is the enemy tank runs around but sometimes is getting stuck on the side walls and wont move... I added a buffer to the side walls and added that to his obstacles but he still gets stuck on that now... seems when he rotates he overlaps the buffer and gets stuck...

  • thanks they both work well - one more thing.... how can I have it AVOID being created ontop of a certain object I have roads set as solids and I dont want them spawning there...