desjardins2014's Forum Posts

  • That results in the same thing??? not sure what the Harry in in line 2 action??

  • Hey Guys/Gals

    I have simple capx attached here for viewing - I trying to figure out a simple conversation system that interacts with different players and updates the speech box. I figure an easy way would be to use var's to keep track of the conversations but if you play though this one it jumps right to the second conversation piece can someone help me understand why...

    from my point of view it should have check that conversation = 0

    or is it because I'm still overlapping at the time it updates it too 2 I'm still on it so it converts to text two right away if thats the case a work around to this???

  • I have a simple capx here with a path laid out is there an easy way to play the player the PURPLE thing bound to only be able to walk on the paths... ?

  • I have him following the floor now by settle his angle after hitting a certain check point.... however I have him moon walking upwards after hitting another check point that is suppose to invert all this and have him climb back up the hill instead he moon walks into the air and the opposite direction... I was setting the angle of the image and the angle of motion on the bullet effect....

  • Is there any tutorials I'm missing that suggest how to have your AI enemies follow a slop in a floor I have a decline in my floor and when I have my enemy set to a bullet behavior to have him move he just flies across the screen in a straight line... thanks all

  • Yup that works - thanks alot for your help Magistross I follow most your posts...

  • > Hello - I have attached capx file for viewing... if you go through the game level hit the spikes and then die and get game over screen - why when you click try again the game dont run right??

    >

    What do mean by 'don't run right'?

    You need to explain more clearly what you think the error is, rather than expecting others to trawl through code, they may have trouble understanding, looking for a bug.

    if you read what I wrote you would have seen I asked you too load the capx and run into the spikes and DIE you would have noticed at that point the player don't MOVE....

  • Since your player object is global, you need to reset it manually, including its behaviors. I see you already reset its instance variables, but you lack a "Stop ignoring user input" to restart its platform behavior correctly.

    Can you look for me also while you have this capx and tell me why he only shows the climb animation on going up and not down the ladder?

    PS: yes that previous comment helped me figure out the restart issue..

  • Hello - I have attached capx file for viewing... if you go through the game level hit the spikes and then die and get game over screen - why when you click try again the game dont run right??

  • ?

  • C2 is going to choose the first instance closest to you to perform your "Chunk" of code to....

  • How can I have a smoothly osculate from an angel of 286 to 70

    it's a security light that will keep moving

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  • Anyone play around with creating a first person shooting type game that would consist of using a cross-hair when the mouse is click spawn the bullet but make it seem or look like it's going in depth??

  • disable - set gravity and then resume as needed

  • that work'd really well thanks alot for the concept.