desjardins2014's Forum Posts

  • I would suggest looking into the foreach loop target each instance of the object checking each frame

  • Attache your capx let me see it.... I would also recommend doing all tests in a browser with just interacting with the php files... so not using the game just going directly too http://www.yoursite.com/savescores.php? ... core=15000

    if this does not work and you don't get a success message then something wrong with your php file... in that case suggest attaching your php file I will look at it... simply delete your username and password...

    things too look for - most DB require a prefix to the table... so if the table is score the db would be prefix_score so just ensure your details for the db are correct sounds to me if your getting db error... your username, password or combination of both are not right...

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  • oh perfect thank you soo much the other thing I learned from that exp is the sine details

    Edit: one more question - when the HOOK hits the fish how can I set the string to stop there instead of keep going down.... from the point it hits the fish start going back up??? what values would I want to look for?

    briggybros? Kyatric?

  • playing around with this fishing concept... was trying to show my son how to mess around with C2.... having hard time getting that black dot the (lure) to STICK to the bottom of the line as it moves up and down... tried to set it's position to string.ImagePointX(1) but that's not working...

    any ideas??

  • if I add a trigger once to 28 it runs the animation ok but only produces one bullet per click...

  • Alright so all my animations thus far are working perfect.... however this last one is stuck on 1st frame... what am I missing...

    when I click the mouse to shoot he just stall walks in first frame... and I believe it's obviously cause the muse down is always true hence chaning animation to freeze

  • If I have an event sheet that carries some general events i want open to use regardless what level or layout I'm on IF i have it added to the first event sheet on level one lets say do I have to have it attached to every event sheet from that point forward exp level 2's, level3's ext... so will it be accessable cause I hit it once..

  • hmmm that did work..... thanks! i'm normally better at catching that stuff lol

  • Hey I have a bullet shooting just fine and when he facing other way shoots fine BUT it changes the direction of the other bullets I already fired when I face the other way... I have it setting the bullet to 180 when facing the other direction...

  • Cause I only wanted the sound played when I hit "L" had another event on the overlap

  • attached image for viewing... player climbs ladder no problem BUT animation sticks and won't animate... animation set to loop

  • hey all I have a really simple trigger/action

    player is overlapping object ->

    (sub) keyboard "L" is pressed --> play sound

    the sound is played but delayed by alot... I hit L then about 15 secs later it plays.... the audio file is no delay for those who will ask...

  • someone should use this chuck norris guy and make a tutorial on getting all his animation working... this is more complex then just the walking and jumping animations...

  • feels ok but he dosn't jump.... or play the jumping_firing animation

  • So here the file - issue stands is if you run with the "D" and click the left mouse button while still holding the "D" ( or still moving ) he will freeze... also stands true for the right mouse button....

    issue stands - if your at idel not pressing anything hence not moving the one action I have that checks for idel succeeds the rest.. cause if he standing there and the mouse is pressed to shoot or throw gernade he don't do it... works fine shooting or throwing while in the air jumping or running...