derikvlog's Forum Posts

  • On the PC this WebGL, but when I export to Android is working as Canvas2d.

    Image:

    https://docs.google.com/uc?id=1jmRxN4GdrIxB1C9oE49hEuFeCx1Fcpn6

    Device:

    Asus Zenphone 5

    Android 5.1

    Test yourself

    APK: https://goo.gl/eda4hU

    How do I work in WebGL?

  • Phonegap has greater compatibility, causes less error, less lag. But the 2 are good, test your games on both, and then test again on other devices.

    See the differences.

  • I can not generate the APK. It only works when I remove the plugin:

    <plugin name = "cordova-plugin-crosswalk-webview" />

    But the game gets extremely slow.

    I use r259

    ** Works with iOS

    Until last month it was working normally.

    -------------------------------------------------------------------

    FAILED

    FAILURE: Build failed with an exception.

    * What went wrong:

    Execution failed for task ':processArmv7DebugResources'.

    com.android.ide.common.process.ProcessException: Failed to execute aapt

    * Try:

    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

    BUILD FAILED

    Total time: 13.674 secs

    Command finished with error code 1: /project/gradlew cdvBuildDebug,-b,/project/build.gradle,-Dorg.gradle.daemon=true,-Dorg.gradle.jvmargs=-Xmx2048m,-Pandroid.useDeprecatedNdk=true

    Error: /project/gradlew: Command failed with exit code 1 Error output:

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    /project/build/intermediates/manifests/full/armv7/debug/AndroidManifest.xml:25: AAPT: No resource identifier found for attribute 'appComponentFactory' in package 'android'

    /project/build/intermediates/manifests/full/armv7/debug/AndroidManifest.xml:25: error: No resource identifier found for attribute 'appComponentFactory' in package 'android'

  • Ok, this is a really desperate plea for help. Could someone guide me around this issue? It's become a big blocker on the verge of a game release. HELP!

    I opened a C2 project, and it did not make a mistake.

    I did the following:

    Open the C2 project in C3

    • Save the project in the Cloud.
    • Export to Android (as unsigned apk)
    • I downloaded the APK and signed it (I use apk-signer1.8.5).
    • Test
  • See where it says canvas2d?

    It shouldn't do that.

    Provide something to debug if you want more useful replies.

    Hello, I did not make any changes to the factory settings.

    On my PC is showing WEBLG, but on Android Canvas2D

    How do I change this?

  • I've used Construct since 2014, I got C3 thinking it was really fast.

    I made a prototype of a platform game, which has only the character and controls on screen.

    Image:

    https://docs.google.com/uc?id=1jmRxN4GdrIxB1C9oE49hEuFeCx1Fcpn6

    Device:

    Asus Zenphone 5

    Android 5.1

    Test yourself

    APK:https://goo.gl/eda4hU

    Creating portable games only for powerful end devices is completely unfeasible.

  • Make to C3 please!!

  • Password????

    .

  • OK! Let's ask the first question.

    How do I view the forum formed correctly?

    Exemple:

    How to execute Construct 3 offline ? - LINK

    I send a picture, and where is it for me to add ??

    Do not have a preview button before posting?

    Is that a mess !?

    O Google Chrome

    Ver. 67.0.3396.79 (Vers?o oficial) 64 bits

  • Try Construct 3

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    Try Now Construct 3 users don't see these ads
  • Hello everyone.

    Could someone tell me how to do the events to unlock the achievements by using the Game Center plugin.

    I did it .. but it is not working.

    The instructions in the manual are weak (the manual could have examples).

    https://www.scirra.com/manual/186/game-center

  • If you are using version r250 or newer, and you are experiencing problems with compilation errors !?

    Simply use the previous config.xml settings.

    Here it is:

    <?xml version="1.0" encoding="UTF-8"?>
    <widget xmlns="http://www.w3.org/ns/widgets"
     xmlns:gap="http://phonegap.com/ns/1.0"
     xmlns:android = "http://schemas.android.com/apk/res/android"
     id="com.game.name" 
     version="1.0.0"
     versionCode="1"
     >
    
    	<name>Game name</name>
    	<description>Description game</description>
    	<author email="">Autor name</author>
    
    	<icon src="icon-128.png" width="128" height="128" />
    	<icon src="icon-256.png" width="256" height="256" gap:role="default" />
    
    	<preference name="permissions" value="none"/>
    	<preference name="android-targetSdkVersion" value="23" />
    
    	<feature name="http://api.phonegap.com/1.0/network"/>
    
    	<!-- Orientation - Landscape or Portrait ??? -->
    	<preference name="orientation" value="portrait" />
    	
    	<preference name="fullscreen" value="true" />
    	<gap:config-file platform="ios" parent="UIStatusBarHidden"><true/></gap:config-file>
    	<gap:config-file platform="ios" parent="UIViewControllerBasedStatusBarAppearance"><false/></gap:config-file>
    
    	<preference name="deployment-target" value="8.0" />
    	<preference name="android-minSdkVersion" value="19" />
    	<plugin name="cordova-plugin-crosswalk-webview" source="npm" />
    	<plugin name="cordova-plugin-whitelist" source="npm" />
    	<access origin="*" />
    	<!--
    	Use only to compile for ARMV7 architecture
    	<plugin name="cordova-build-architecture" spec="https://github.com/MBuchalik/cordova-build-architecture.git#v1.0.1" source="git" />
    	
    	To compile for x86 add this command.
    	<preference name="buildArchitecture" value="x86" />
    	
    	Note: most of the times the phonegap compiles first on x86.
    	
    	-->
    	
    	<!-- ######## PLUGINS - Add the plugins used in your project ######## -->
    	
    	<plugin name="cordova-plugin-inappbrowser" source="npm" />
    	<plugin name="https://github.com/cranberrygame/cordova-plugin-ad-admob" source="npm" />
    
    </widget>[/code:3dvyw9ar]
    
    Do not forget to change to the information of your game.
    
    [b]Android - APK[/b]
    Only for Armv7 architectures add the command below:
    <plugin name="cordova-build-architecture" spec="https://github.com/MBuchalik/cordova-build-architecture.git#v1.0.1" source="git" />
    
    ** Most of the time, Phonegap generates Apk for x86.
    
    [b]Version code:[/b]
    Change the value of the version code each time it is compiled and sent to the Play store / App Store.
    
    Exemple:
    Game v1.0.0
     versionCode="1"
    Game v1.0.5
     versionCode="2"
    
    [b]Orientation - landscape or portrait ???[/b]
    <preference name="orientation" value="?????" />
    
    How to build the APK?
    Put all files together, compress them in .zip format
    Send to compiler.
    [url]https://build.phonegap.com/people/sign_in[/url]
    
    Success!
  • Hello guys.

    How to open an HTML page in an external browser? No InAppBrowser.

    I use Intel XDK.

    Example: Google Chrome, Firefox and others

  • Help?

  • Hello guys. I need someone's help.

    I made a prototype of an online platform game, but I am not able to display the PEER animations right now.

    You can play and see the default:

    http://cobbler-damian-21868.bitballoon.com/

    CAPX file (needs C2 r241):

    http://bit.ly/2kJGWt3

  • How do I add a text in the input (text box)?