derikvlog's Forum Posts

  • My page is also not appearing in "Preview" mode. But when I exported to Desktop it is working.

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  • > "JSON by Yann" to C3.

    >

    > Someone could convert the plugin

    >

    > https://www.construct.net/en/forum/extending-construct-2/addons-29/plugin-json-import-export-gene-75330

    derikvlog Yann's plugin name "json" and official c3 plugin name "json".

    if convert it even no backward compatibility.

    Could not change the name of the plugin?

  • Joe7

    Please I need this plugin for C3.

    Identical, unchanged.

    Let's combine a $ value.

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  • Hello, does anyone have this plugin?

    Cloud games people did not send me the plugin, just like using HTML5.

    Game client

    To load the game client, include the following code to the <head> segment of the page:

    <script type="text/javascript" src="//cloudgames.com/js/game.js"></script>
    

    Please note that splash screens are not allowed in the game.

    Configuration of the client

    Each game will have an unique identifier, in this example we will use 99 as the identifier. It’s important to configure the correct identifier, otherwise we won’t be able to measure the generated revenue and impressions. To configure the client, add the following to the <body> segment of the page:

    <script type="text/javascript">
     CloudAPI.init({
     'id': 99,
     'splash': false
     });
    </script>
    

    Displaying advertisements

    By default, we will display the first advertisement on starting the game. We also display advertisements when the player is ‘game over’. The game should call the following function on each ‘game over’:

    CloudAPI.gameOver();
    

    And the following function when the actual game play starts:

    CloudAPI.play();
    

    For some games, you will need to wrap this function inside another function to make it available in the correct scope. You can add this function to the JavaScript block added in the <body> segment.

    function gameOver() {
     CloudAPI.gameOver();
    }
    

    If anyone knows how to use tell me.

  • Just to give a quick update. I think the Json plugin is about done. And I am finishing up the documentation for it, so hopefully I'll have it up in the next day or two. Error handling is a little on the weak side, but I'll enhance that soon.

    Also I only implemented this for the c2 run time at the moment, but I will look at adding the c3 runtime soon. I'll post again when it's up in the repository.

    Hello, I need the plugin for C3.

    Can you sell me a copy?

  • Hello, I need the plugin for C3.

    Anyone have any for sale?

  • Hi there,

    New version 1.2.2

    Now all the code and documentation is hosted on github

    You can download it here:

    JSON v .2.2 (2018-02-08)

    • ChangeLog

      v1.2.2 - 2018-02-08

      • Fix: Properly handle deprecated expressions
      • Fix: A debug function was being removed on export but still being called

      v1.2.1 - 2017-08-27

      • Fix: renamed the deprecated Length Expression to Size by mistake, which broke some old capx

      v1.2 - 2016-06-05

      • New Shared Reference system
      • Push and Pop Path Node into CurrentPath
      • Fix: Delete on array was setting the item to undefined without removing it, so Length and Size wasn't displaying the proper value
      • Fix: Delete and Clear in general (I was doing something stoopid)

      v1.1 - 2014-04-17

      • implement save/load/debugger
      • ToJson deprecated and replaced by AsJson for overall coherence
      • change the brackets syntax for a less confusing one (I hope)
      > before: root["Wizard","stats","hp"]
      after: root@"Wizard","stats","hp"
      

      • change Length for Size and handle object/array return -1 for anything else
      • isEmpty condition and Clear action for array and object
      • add a CurrentValue property
      • in foreach loop reset the current path to the path given at the begining on each iteration, this way we can mess with this current path to our heart content within the loop
      • more reliable logData
    • Archive

    Hello, I need this plugin for C3. Do you have any for sale?

  • The problem is with C2 version higher than r250.

    These errors are giving if I use r259.

    I'm not sure, but there are changes in c2runtime.js or data.js, which is causing these errors.

    Then use:

    Construct 2 r250

    And it's working perfectly so far.

  • Thank you for the reply at last! The only difference I did was check in an unsigned APK. You think that is the culprit?

    I always sign my games with apk-signer1.8.5.

  • I tested it on an LG G2(Snapdragon 800 Qualcomm MSM8974, 2.3 GHz Quad Core, Adreno 330, 2GB RAM) and it's like WebGL 60fps, I think it's problem with Zenphone 5 x86 (when I use C2 games with Coccon's Canvas + appears WebGL).

    I think it's really a processor problem.

    Thank you.

  • You need a plugin to do this. At that moment I did not see any.

  • I got in touch and received this response:

    Hi Derik,

    There are no current plans for doing something similar to Nintendo Web Framework for the Switch. We do however support Unity, MonoGame and Unreal.

    Thanks,

    SDSG

    Other developers are saying that it is because of HTML5, open loopholes for homebrews.

    They are only accepting games made by companies (the name Indie is only in the word).

    I hope they make a browser safe as fast as possible. While there is no HTML5 games.