derikvlog's Forum Posts

  • Hello, everyone.

    I am new to array, it seems simple, most to me is being complicated. I already read many topics on filling array, but still can not do.

    Thank you.

    derikvlog: Removed.

    Thanks

    delete my game. thanks

    http://www.scirra.com/arcade/addicting- ... mariano-jr

  • Hello.

    For some time I estoud trying to remove or update a game on the site, but I can not.

    I need to remove my game!

    Please enable those responsible or create an option to remove content. If the service is not available to send, because the option is still there?

  • Solved, thank.

  • Hello, everybody.

    Objective: To create sprites by touching the screen = done

    problem:

    • Create the Sprite to drag your finger
    • Can not create sprite on top of another (may not be overlapping)

    I did it, the more it continues to create the sprite on top of another. And the worst many sprites, I put an accountant to verify this.

    Where am I going wrong? Any solution?

  • I am sure that there are simplest solutions.....

    Very good thank you.

  • Hello everybody.

    I found no topic about if you have please post.

    I am not able to find the ID (Spot alias) to add the Ludei.

    Guide:

    http://docs.millennialmedia.com/android ... alAds.html

    Can anyone help me.

  • Given the following values, you can determine percentage completion as follows:

    StartX - X coordinate of the start line

    CurrentX - current X coordinate of the player

    EndX - X coordinate of the finish line

    Percentage completion: ((CurrentX - StartX) / (EndX - StartX)) * 100

    Hello.

    txtPercent | action : Set text to = ((PLAY.X-StartLine.X)/(Finishi.X-StartLine.X))*100

    no work?

  • type a : and then immediately a )

    But seriously... I watched a gameplay video on Mr. Jump and don't quite understand what your asking.

    - Percentage of jump strength?

    - # of jumps used in level?

    - % of way through level completed?

    - % of way through level completed

  • Hello everybody.

    Simple way to do this?

  • Dalal and procrastinator.

    It's working very well for the puzzle.

    Thank you so very much.

  • If you want to make your own save system, you'll probably need to look into Arrays.

    Basically, for each puzzle object that you want to save, you'll need to store the object's name/identifier (e.g "Ball"), its x-position, and its y-position. For Each loops will be handy here. You'll want to go through each object, and push its data into the array. Once your array is filled with the correct data, you can save the array data as JSON (that's your "save"). Later, when it comes time to "load" the level, you can load that JSON into an array, then use the imported data to recreate the objects in their saved configuration, using the identifiers to figure out which type of object to create, and the X and Y positions to figure out where to place that object in the world.

    That's the basic approach I would take, but there may be a simpler "built-in" approach I am not aware of. If you are not comfortable implementing this idea on your own, I would suggest posting the .capx here so people can help you.

    I get it, but I have several identical objects in the scene. The amount of scenarios would be pre-established.

    Would have a way of following the player to create the level, I return to the menu without losing one layout?

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  • The events are correct? Have you tried the CocoonJS, I am using it, the performance is great.

  • Hello everybody.

    Need some help / advice. I have a level of my game, where the player can move objects like a puzzle. What is the best way to save each position of objects, do not say its the "Save System" (because it freezes the screen).

    I will be more accurate:

    I wanted to create events to save the level modified by the player.

    Example: After the player changes could save levels, they would be available in a menu, there the player could enter and change again.

    I need ideas to make the system to save the changes.