derikvlog's Forum Posts

  • Thank you, it worked!

  • Hello guys.

    How do I drag sprites by events.

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  • Title: High Speed Summer

    Genre: Arcade Racing

    Author: Derik D. F

    Version: 1.3

    Download:https://play.google.com/store/apps/details?id=com.derikvlog.hhsmob

    Based on arcade games, High Speed Summer challenges you in a crazy race without end, scoring points to avoid obstacles on the road.

    Try to win a trophy, if you're good!

    Challenge your friends and share your record on social network.

    Guys, please, rate and comment the game. thanks for your help.

  • Hello, you who did the graphics, or bought in Graphicriver?

  • You could give the enemies another object on top of them and make it a physics object. Use Pin behavior to stick the object on top of the enemy. Then make the fence also an immovable physics object. Physics objects don't collide with objects with Solid behavior so you can keep using Solid for player without a problem of colliding with either the fence or the enemies.

    I recorded a video showing what happens, I tried to do it the way you told me ... more did not work, what I did wrong with the physical?

  • derikvlog, why would you have solid behavior on the object if you did not want solid behavior?

    You can turn it off dynamically, but it sounds like you need more than one sprite. Ones that you can move through (no solid behavior) and ones you can't (solid behavior).

    If you really do want to ignore solid behavior temporarily you can alter the state, on the collision or some other event.

    Solid actions

    Set enabled

    Enable or disable Solid for this object. Be careful not to trap objects by enabling the solid when an object is overlapping it; see Avoid crushing/trapping objects with Solids.

    https://www.scirra.com/manual/104/solid

    Man, this behavior I know use. The problem is ...

    I'm making a game where the enemies are walking from one side to another, within a "fence". Play more need to go through that fence.

    PS: I want only the enemies collide with the fence (solid behavior), the PLAY pass by it normal.

  • Hello, everybody.

    I have a character with the behavior "8-directions" and another Sprite with "solid" behavior.

    How do I ignore my character that object, that is going through it normally?

  • You would just gave to reposition the shadow based on what direction your car is facing.

    I'll think of a solution, thanks for your help.

  • derikvlog

    Just create a sprite shadow and give it the behaviour PIn. Then on start of layout you make an action to pin the shadow sprite to you car sprite Position & Angle.

    Let me know if you have any trouble with that.

    I had already done that, but the shadow of this game, it moves (like there's a light at the left side of the screen). Using Pin I'm not able to do that.

    Here is the game demo: http://goo.gl/TJ4kOq

  • You're welcome I'm glad I could help you guys out.

    Not wanting to abuse, I tried to use the options of behavior "Pin" I'm not getting more.

    I would like to create the shadow effect (using Sprite) as in this game.

    Perfect Parking Show

    Author: leesungwoo

    (view in Google Play)

  • Hello, I tried to use the options of behavior "Pin" I'm not getting more.

    I would like to create the shadow effect (using Sprite) as in this game.

    Perfect Parking Show

    Author: leesungwoo

    (view in Google Play)

  • Are you looking for something like this:

    That's what I wanted, thank you!

  • So do you basically want the car to always face the same way(compared to your screen) and just have the scenery turn around the car?

    You could do this by setting the layout angle to the car angle every tick. But with out knowing more detail about what you are trying to accomplish I don't know if that's the best method for you.

    Hello.

    example:

    When I turn the car to the right, the scene turns left. As I 3D games, when the camera is on top of the object. GTA 3.

  • Hello, everybody.

    Could anyone tell me how do I:

    The player turn a car, all the scenery revolve 360º?

  • Okay, I'll using the plugin CocoonJS for now, until one day work in Cordova Ludei.

    Thanks.