deadeye's Forum Posts

  • Hehe, sorry this is not helpful at all

    [attachment=0:y3qj7geu][/attachment:y3qj7geu]

    Any particular reason you don't want to use an image point? It would be the easiest way.

  • Is this the effect you're going for?

    http://willhostforfood.com/?Action=down ... leid=58459

    Because it does this:

    Try the 'erase' effect?

    And this:

    Why don't you just crop the circle?

    If you open the image up in the editor, then hit crop at the top it will do that for you.

    You can then set the circle wherever you want, or use events to set its x,y.

  • If that's the case, you're lucky you've avoided them until now... it's a common problem. Just about everyone has them all the time

  • 2. Problem two. Player climbing the ladder and when he near top platform (solid), he doesn't climb on it! Hom to make that object doesn't fall through solid platform, but if he jumps or climbs from the bottom, he lands on it?

    Don't make the platform Solid. Check the "Platform" attribute instead.

    As for the climbing animation, I recommend you post a thread in Help/Tech. Someone will probably have to look at your.cap to see what is going wrong.

  • That's really cool

    Any way you could make it so it can solve counter-clockwise as well? Or whatever the terminology is. You know... the other, uh, direction or whatever. I tried making a crab walk, but the knees all bend the same way.

  • Really? Strange. I know some people had a problem with that, including myself. It also happened with SuperV's RetroRun game.

  • Also, "Get offset," "Get scale," and "Get rotation angle" expressions would be handy

  • I believe they're waiting to make random 1 based for when they implement the randomRange(a, b) expression.

  • Timescale would most like not enter into any sort of custom playback/rewind control scheme, and timedelta is pretty much only used for moving things relatively in regards to framerate, regardless of whether you're going "in reverse."

    You would have to record all player movement periodically in an array or some such, logging player speed, x/y, direction, etc. as a sort of script to follow. When rewinding, run the script backwards. When spawning a copy, give the copy the script to follow. It would all be terribly complex and more than likely require a 100% custom movement engine to work properly.

  • Braid is being built with Construct?

    No?

    Wait, were you kidding? I can't tell

  • >

    > And Czar Green

    >

    > Which is the second best theme anyway.

    >

    > The best theme is Czar Orange, but it doesn't have a chat link.

    >

    Fixed.

    Um NO

    Czar Green is the best because I made it custom for this forum based on the old phpBB2 Czar Green that had no phpBB3 equivalent

  • Nice . I remember this mentioned back in the day but I've only just recently started using the Function object so I'd forgotten all about it.

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  • Also keep in mind that if you do install a font (like Hideous did with Banana Flip) then Construct can't find the font unless the user logs out and logs back into Windows before running the game. I don't know what can be done about that, though.

  • Weird bug found:

    https://sourceforge.net/tracker/index.p ... id=1003219

    I was making up a test to show the difference between System: Compare and an object's Pick by Comparison conditions when I ran into it. The Pick by Comparison seems to be selecting the incorrect instances of objects.

  • Whoa, I guess I just skated right by that bug . Glad there's a fix for it though.