deadeye's Forum Posts

  • I've already posted a bug report on this. Two, actually

  • It does mention in that same lesson that you can change the controls in the application properties

  • That's a good point. I believe David had been working on some kind of tile system, but I think other things got prioritised over it and it's not quite finished yet.

    He was, I have the alpha plugin . It's pretty buggy right now though.

  • I wonder how procedural terrain generation could work in Construct while actually looking nice?

    lol arsonide your thing doesn't look nice

    At this point it's pretty much purely an algorithm. He does plan on making each building/road/etc a tile (or 3D box as the case may be).

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  • *sigh*

    Looks like Will Host For Food is currently messing around with their site again. It'll probably be fixed shortly.

    In the meantime you can get all the tutorial files from the wiki page:

    http://apps.sourceforge.net/mediawiki/c ... =Tutorials

    And I guess I should just find a better file host. WHFF is the most hassle-free host I've found, but they're always going down or doing some weird update that breaks things . Oh, well...

  • In gamemaker Objects are more flexible in the way that you have to create the behaviours your self.

    You can do that in Construct too... there's nothing that says you have to use built-in behaviors. You can create your own with events... which I would assume would be similar to creating your own in GM, only the event system doesn't, well... *****

    [quote:16k2sjz1]The event action system in Construct is fairly strong but when it comes to more complicated stuff i would so much prefer a scripting system like GML.

    Yeah, but we're talking strictly drag and drop here

  • I'm not upset. Did I sound upset?

    Anyway, what's the deal with transparency? There's an opacity setting in the object properties, or you can set the opacity at runtime with an action. Granted, I haven't used GM that much, but I don't see how that could be much different... how does GM do transparency?

    Or do you mean cutting out the "transparent color" from a sprite sheet? There's an easy way to do that... use .png with the transparent parts already transparent.

    Or when importing your sprites, use the "Color mask" button and enter your mask color and Construct will take it out automatically.

  • Nice

    It's like Tumbledrop, only with trickier puzzles. I did beat it pretty quickly though... you should definitely make more levels.

    And with a little more work on the graphics, you could have a hit on your hands

  • For drag and drop game making, Construct does not lag behind GM at all. It's much more logically organized, and the runtime is much MUCH faster and more powerful. As far as drag and drop is concerned, the only way in which Construct lags behind GM is this:

    • GM can play in a browser

    And...that's about it. Anything else, such as "GM can do online" or "GM has a large userbase to get support from" or "GM can use gamepads" or anything like that... Construct has plans for all of these, so it's just a matter of time.

    Yes, there are lots of things that GM can do that Construct can't, but you have to dig into GML to do them. Like 3D, or using .dlls.

  • Hi

    Event 7 shouldn't be there... delete it. It's messing things up. It looks like you may have copy/pasted it from event 12 by accident.

    Event 15 has the wrong variable check... it reads "jumpAllow" instead of "ladderClimb."

    Fix those two things and it should work fine. Also, it appears that you're looking at an old version of the tutorial. You should re-download them, the animation events have been streamlined in the newer versions.

  • What the hell is going on?

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  • What is wrong with Box.Bottom, Box.Top, Box.Left, Box.Right?

    Hehe, sorry this is not helpful at all

    [attachment=0:3n4rsodg][/attachment:3n4rsodg]

    That's what