One comment I will make though is that sometimes the tutorials seem like they are made for people to grasp some ideas, but then assume that the users can think for themselves in an environment that is completely alien to them.
Disclaimer from the first post in this thread:
[quote:2lk6og1x]This is a series of tutorials aimed at novice Construct users. These tutorials assume you have a basic knowledge of the Construct IDE and event system. If you're totally new to Construct I recommend you go through the Ghost Shooter tutorial before starting Platform School. You can find the Ghost Shooter tutorial here.
When I first started making these everyone said "You should do a completely noob-friendly tut with the very basics like how to add a sprite, etc. etc." I tried that, and it was really friggin boring. If I'd gone that route, these would never have been made. So yeah, I'm sorry they're not aimed at total beginners.
I do see where I could elaborate on some issues (for instance, the Ghost Shooter tut doesn't cover global variables), and there have been a few things brought up by other users that show where I need to explain things a little more clearly, and those will be changed when the re-writes happen.
As for your suggestions, yes, some of them will be in future lessons, and some of them won't be. For instance, I will be showing how to make a menu screen and how to add decorative elements like clouds, but no I won't be showing how to make the player cling to a ledge and climb up.
But... I helped someone out with ledge climbing in Help/Tech a few days ago:
It's just a prototype, and you'll have to work out how to do animation for it on your own, but there you go