deadeye's Forum Posts

  • Yeah, I found it, no worries.

    I'm not entirely sure what's going on here, but I'm guessing you're talking about the animation where the hero slides down the flying, frozen forest-whale's back with a sword sticking in it? Is that the animation that's messing up?

    If so then do this:

    <img src="http://i44.tinypic.com/2urtvrd.png">

    Frame numbers carry over from one animation to the next. If your animation ends on frame 4, then the next animation will begin at frame 4 (if there is a frame 4). You have to set the animation to frame 1. But setting an animation frame stops it, so you have to also play the animation.

    Hope that makes sense.

  • Grumble grumble

    *searches forum for Motion Trail.fx*

  • Haha, that's a touching gift all right...

    I have a gift too

    <img src="http://i40.tinypic.com/16h3qc.jpg">

  • I think it's the red cross icon that freaks people out. Maybe I should change it to the 'i' information icon.

    It should be a smiley face with the words DON'T PANIC! next to it.

    Actually, I think I've suggested that before

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  • [quote:151ffk68]Another example would be to simply be running on a 2D plane with a floor and a ceiling, jump up, have the character flip upside down and then be running on the ceiling.

    This you can already do. In fact, I'm making a game where you can do exactly that.

    As for the 360 degree gravity, you might try physics. But yeah, as SpongeBrain said making your own custom movement with events would probably be the best way to go.

    SpongeBrain: I don't think it would really be feasible to add 360 gravity to the existing platform behavior, the way it works currently is just not compatible at all. David would probably have to rewrite the behavior from scratch.

    Though if David is still working on his Custom Movement behavior (or whatever it's called) then it would be a lot easier to make a 360 degree gravity platform whatever blah blah.

  • I'll notify the png police at once, this injustice must not stand!

  • Go here:

    http://code.eligrey.com/apng-detect/demo.html

    if it says "No" then your browser doesn't support apng.

  • It's an animated .png. He's saying "animated .png support would be nice as well."

    Or possibly "animated .png is better than animated .gif." One of the two.

    Of course, if you're looking at it in IE, then you can't see the animation.

  • Not a bad plugin

  • [quote:3buhm52f]It DOES crash eventually, you just gotta keep fiddling with the color customization. Just try making everything yellow, or everything white, or something that would require you to move those meters around a lot. Eventually the sound effect will cut out entirely, and then it's not too long until it crashes.

    Yep. It did exactly as you said. I'm sorry I doubted you

    And after the sound stopped working, the menu speed jumped up dramatically. The scrolling background and the sliders started moving at a normal rate. Then after about ten seconds or so it crashed. Weird.

    What do your sound events look like?

    Edit:

    Hmm, it seems your "jump" sound is causing framedrop as well. strange.

  • Here's the .cap if anyone wants it:

    [attachment=0:2fu5r0xm][/attachment:2fu5r0xm]

    It has no comments and isn't much to look at, though. I just sort of threw it together.

  • So what else is new?

    Anyway, if anybody has a completed plugin thread in the plugins forum that they want moved to the new one, go ahead and PM me.

    Or just make a new thread, I guess

  • Let's not get all patriotic about it.

    Though the bit about being an alpha of Construct is pretty goddamn funny

  • You can find it here:

    It's a completely useless effect. It draws... dun dun dun! A CIRCLE

    Moving thread to Uploads. Whee.

  • I don't think it's your sound at all. I think it's that background on your menu screen. I get some craaazy bad slowdown when it's open, and with every arrow-key event (switching to menu options and such) it lags really bad.

    The volume slider is the worst. It's not playing every 75ms... more like every half a second. And the entire screen jerks and lags along with it.

    It looks like you have some pretty heavy shader use going on, and maybe canvases or something. I do recall you mentioning something about erasing the corners of your menu in a previous post... and the sprites look like they at least have Glow on them.

    Anyway, no it doesn't crash for me, but I really would not be surprised that it crashes for you or other people with lower-end computers than mine. You're choking it to death. You need some serious optimization.

    And if you're wondering "well why did it only start crashing when I added the sound?" the I guess that's just a final-straw scenario.