dcrew's Forum Posts

  • Can't you just make so whenever an audio is playing, it changes a variable to the tag name (or to anything)?

    Then you can check the variable to see which audio is playing?

    That isn't the point, I knew I could just do that, But this would improve C2 and make it much better, and even if I did do that.. how would I determine when the sound has stopped? Think (???)?

    And when a sound stops itself or doesn't play when called (for some unknown reason), I'd have an event (if this was added) like so:

    • If 'music1' is Playing [Inverted] (If 'music1' is not Playing)

    + Then play 'musicconditionswillhelp.ogg' with tag 'music1'

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  • Has this been taken into account? Because this is a must-have.. well at least in the games I would like to make.

  • Hello, Dcrew here!

    I would be so happy and greatful if you could add the audio condition: Check if Specific Audio is Playing; this "(tag name)"

    To check if a specific audio is playing, and one to check if a Specific audio is playing under a Specific Tag!

  • This is cool, But I don't understand what the goal is <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Also I am sure you are aware of the sound effects and the static they keep producing. I'm not sure if that's C2 or the actual sounds, but they need cleaning up. The best sound effect you have is the winning noise when you succeed in getting a ball in the whole.

    I'm not aware of hearing this static. I think you could mean when the balls bounce and they make a similar sound, but no static for me O.O

    Google Chrome I'm using.

  • Hey guys I just experimented with level 6 and found the best way to get in every ball! (I missed 3 from trying different power etc..)

    <img src="http://screensnapr.com/e/l91NNf.png" border="0" />

  • You should post the cap and/or exe.

    Updated first post with download links!

  • Hey, Dcrew here!

    Just wanted to show off a creation here. (PM me if you wonder how it's done)

    <img src="http://screensnapr.com/e/kckaAB.png" border="0">

    The line is always between the Player and Enemy (can have as many enemies as you want) and set's the line's width to the distance between the Player and Enemy and set's the angle towards the Player and it's position at the Enemy.

    When the Line touches obstacles or walls or (anything you want really) it turns Red. thus meaning it cannot see you! But when it's green it can see you, thus making it aim at you and see-ing you!

    I think this is a really good idea for enemy AI in games and will go great with Pathfinding :D

    Thanks!

    Click here to Download the Source file <font color="red">(Main)</font>

    Click here to Download the Source file <font color="blue">(Mirror)</font>

  • http://dl.dropbox.com/u/1013446/moneytext.capx

    let me know if you need me to deconstruct it

    Thanks, Nicely done! :D

    Didn't expect another 11 replies lol :S

  • Hello, Dcrew here!

    I wondered how I can split a string, so I can retrieve for example from this integer:

    <font color=red>495</font><font color=green>825</font><font color=orange>542</font>

    To get 1-3 # from the Int: <font color=red>495</font>

    To get 4-6 # from the Int: <font color=green>825</font>

    To get 7-9 # from the Int: <font color=orange>542</font>

    I want to achieve this so I can display this integer in a string like so:

    <font color=blue>$ 495,825,542</font>

    So it looks more readable, unless you have an alternative answer :)

  • dcrew: Please read first: how to report a bug and add the asked specs, steps, capx.

    As it is this check failure sound like you are missing a ressource file (either image or sound).

    My apologies, had forgotten. And I don't know, this happens rarely but it fixes itself as soon as I restart Construct 2

  • Hello, Dcrew here!

    I'm wondering how to have an object wait, because I have box 1 and box 2 colliding with each other (top-down game) and box 2 is supposed to be triple box 1's weight and therefore harder and less farther to be pushed, I thought this could be done with the density settings but that doesn't seem to do anything!?

  • Hello, Dcrew here!

    Windows 7 Ultimate

    32-bit Operating System

    Intel(R) Celeron(R) CPU E1400 2.00 GHz

    2.00 GB RAM (Memory)

    Display: NVIDEA GeForce GT 430

    <img src="http://screensnapr.com/e/abgGb9.png" border="0" />

  • Now with added Impact:

    Click here for the Tutorial i've done

  • I've now added Impact and a few fixes:

    <img src="http://screensnapr.com/e/8UdQa3.png" border="0">

    I'll include the source file download below..

    This example shows a simple Explosion with physics now with Impact added! I simply used two variables to the explosion, the Impact size (as you see in the picture) get's set to 20 (twenty) upon it's creation, that's an average small sized Impact.

    For those who lack knowledge on what "Impact" means in this example, It's the objects it affects around the explosion and not just the ones it touches.

    In this example it doesn't show but the explosion visual has to be seperate, this "RedBlock" in this example is the Impact source for the explosion.

    Click here to Download the Source file <font color="red">(Main)</font>

    Click here to Download the Source file <font color="blue">(Mirror)</font>