dcrew's Forum Posts

  • chrisbrobs

    Yeah, I believe it's stable enough! Luckily I save before debugging, so It doesn't matter when it happens to me. I just have to quickly restart :]

  • 1.3 Released!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This has been reported a lot lately but I've never seen it myself, and nobody can seem to reliably make it happen. I can't fix it unless I can reliably follow some set of steps that makes it happen on my computer. Any ideas?

    Nope, it just happens the odd time when I goto debug, fixes after I restart C2.

  • Ok, The 5-10 seconds thing helped a lot, but still getting a decent amount of slowyness

    May fix with the new Rendering.

    1.3 Updates

    • Practical (GridSize*5) Chunk Rendering (Will work much better for slow pc's now)
    • Blocks all run from one objects, not from individual sprites

    This is a major yet awesome update.

    <img src="http://screensnapr.com/e/YaDEll.png" border="0" />

  • This really annoyed me, hours I spent trying to find the bug in my game when after all it was this. :[

  • Also when it's local the description doesn't display.

    <img src="http://screensnapr.com/e/j4pjwG.png" border="0" />

    <img src="http://screensnapr.com/e/WiAapO.png" border="0" />

  • When I have my value set as global, and compare it to whether it equals to 1, the code runs fine! However.. if I drag the value within the group (the group that I use the value in) the code event does not run, almost as-if the value wasn't equal to 1. I've tried this several time, and confirmed this is definitely the thing that's going wrong. Hope to see it fixed!

    Thank-you!

  • <img src="http://screensnapr.com/e/wUTnid.png" border="0" />

    Google Chrome

    Windows 7 Ultimate

    Intel(R) Celeron(R)CPU      E1400 2.00 GHz

    Installed memory (RAM): 2.00 GB

    System type: 32-bit Operating system

  • Hello, Dcrew here!

    I have blood particles that use physics, and a player, and walls.

    But I only want the blood particles to only collide with walls in the physics, and not pay any attention to the player as if it weren't there. How will I do this?

  • I get extreme slowness when moving the Black Box thing around, is this normal ? (Using Chrome Browser)

    I use chrome too, Nope.. That isn't right! It should be amazingly fast in performance, try waiting 5-10 seconds after it has generated, and see if it still does that :S

  • Pretty cool!

    If you're looking for suggestions, I'd suggest that you make your generator use

    more variables instead of object positions. Then instead of populating

    the level with tiles as you generate them, do it after you've generated your level. You've already got them in an array, so there isn't really a need to create them as soon as possible.

    It'd be pretty zippy if you do that, I think.

    I don't see how that would help though?

  • 1.2 Released!

  • 1.2 Preview:

    • Jungle Biome
    • Strand Introduction (Diamonds)
    • Even Bigger World!

    <img src="http://screensnapr.com/e/hsDxpW.png" border="0" />

    <img src="http://screensnapr.com/e/CqgrSz.png" border="0" />

  • You can actually do this with a combination of other expressions:

    float(tokenat("1,3,5,7,9", int(random(5)), ","))

    where "1,3,5,7,9" is a comma-separated list of numbers and the 5 in random(5) is the number of items in the list.

    Thanks, But I do recommend adding the choice function still, for people who dislike complex methods, or don't understand how to use it.

    Don't get me wrong, I understand that fully! But I'd prefer just to type "choose(1,3,5,7,9)"

  • Hello, Dcrew here suggesting a feature!

    Gamemaker has this function, Now I don't use game-maker.. But this is very useful!

    A Choice Function!

    So say if I put:

    Set Global Variable 'Hmmm' to Choose(1,2,3,4,5,6,7,8,9)

    It will loop this peice of code for the ammount of "," times

    And it will choose any of those numbers randomly.

    Another example:

    Set Global Variable 'EG' to Choose(1,-1)

    then It would choose either 1 or -1, at random!!

    This is very useful, and I really hope to see it!

    P.S: You could do it with strings to; Set Global String 'Hello' to Choose("hi","hello","hey","sup")