Ennemy castle still seem to collapse on start.
Pressing "2" to get an explosive ball "kills" the "following cam" for the turn (the cam stays on the cannon).
Also sometimes the exploding ball needs to be touched by a regular ball to explode.
Also once you pressed "2" for a turn, the next turn is still an explosive ball by default, but regular ball is selected in the HUD.
AI is pretty accurate. Its cannon flickers a bit at start, but the angle of shoot is pretty good.
<font color=blue>AI is pretty accurate. Its cannon flickers a bit at start, but the angle of shoot is pretty good.</font>
0.3 now consists of smooth AI aiming, now looks realistic -
<font color=red>Also sometimes the exploding ball needs to be touched by a regular ball to explode.</font>
This doesn't happen with me? It explodes after 3 seconds, but will be changed to 10 and a new function will be added so that if you left click it will detonate the exploding ball.
<font color=red>Also once you pressed "2" for a turn, the next turn is still an explosive ball by default, but regular ball is selected in the HUD.</font>
Doesn't seem to be happening with me.
<font color=green>0.3: -AI fix: Doesn't flicker anymore, has nice smooth aiming -Bug fix: Camera action-chase when firing an explosive ball</font>