Ashley,
Thank you for your reply. I have a question. This: "If you want an individual setting for each 3D shape, put the sprite used for one of its faces in a container with the 3D shape. Any time you change the Sprite's frame it will update the 3D shape too."
Does that update all the copies of the 3D object or only 1 copy of the 3D object?
If it only updates that 1 copy of the 3D object, how do I set the frame so it only changes on that copy?
Updating all copies of the 3D object is what I'm trying to avoid.
Example: I have a 3D object called 3D_house (with an instance of houseNumber). I copy 3D_house so it appears 30 different places on the layout (and needs 2 of 12 frames).
I have an image called 2D_house with 12 frames.
Each copy of 3D_house needs a different frame from the image 2D_house.
I thought I could either:
1. click on 3D_house, set the image faces as Top Face = 2D_house > frame 2, Bottom Face = 2D_house > frame 3. Then click on the next house and set the image faces as Top Face = 2D_house > frame 4, Bottom Face = 2D_house > frame 5 and so on for all 30 copies of the 3D_house. That didn't work
or 2. in the code, use the instance and set it so if houseNumber = 0, set Top Face = 2D_house > frame 2, Bottom Face = 2D_house > frame 3. Then set houseNumber = 1 set Top Face = 2D_house > frame 4, Bottom Face = 2D_house > frame 5.
Neither of those work.
I've gotten it to work if I use markers and the marker creates the 3D objects, but that ends up creating a 2D image for every 3D object. If I'm going to create a 2D image for every 3D object I may as well have all the 2D images on the layout. Which is what I have now and it's a lot.
Image below is what I have now and it's a lot. I want to condense that.