dazedangels's Forum Posts

  • GamerDude96,

    Yes, I was just hoping it would be a bit longer. But your numbers helped me easily find the longest width.

    Thanks.

  • Looks like 8000px is about as wide as it will go and still show the background while I'm building it.

  • dop2000

    You know, at some point you're going to need to write a demo for how to add credits to a game ..... cause some day when I'm going to publish games and let's face it, I'm never going to build a game where you don't get a ton of credit!

    I have a question on the download. It works great on the first level, but once the player goes to the next level, when the player jumps the top of the previous level can be seen.

    Is there away to set X so that camera doesn't move from the middle of the level? Is there maybe a BBoxTop that has a set of instructions?

    I'm sorting out the 'min(zone.BBoxBottom-ViewportHeight("zones")/2, player.Y)' part now.

    I'll be Googling.

    Thank you.

  • dop2000,

    Ok, I thought I figured it out. But 2 days later and .... well not so much.

    I attempted to recreate, clone and copy/paste to learn how you did it, but I've failed.

    I understand the concept of Who&What="KidsDancing" but some component is eluding me.

    I give up. Please, how did you get the images to correspond with the words? And the images not to show on the screen when the page starts?

    I see that the A1txt each have a bunch of instances - that I figured out how to do.

    But getting the text that's clicked to show the image I want shown - I have no idea what you did.

    This is the copy of my failed copied and clone attempt:

    drive.google.com/open

    (I just know after I hit post, I'm going to figure it out.)

  • dop2000

    Thank you.

  • applern GOT IT!!

    This is what you mean: construct.net/en/tutorials/making-smooth-following-camera-386

    THANK YOU SOOOO MUCH.

  • applern

    Thank you for your reply.

    A camera in my project? The only camera I know of is the user media feature, but I don't think that's what you're talking about. Can you give me a few more clues?

    Googling player navigation camera now.

    drive.google.com/open

  • The view area is 500X800. And the player is set to scroll to. This issue is, when the player gets near the floor you can see under the current platform to the platform below. I don't want the layout to be so bouncy.

    Is there a way for the scroll to to just go horizontally until the player actually moves to the lower platform of the layout? So the screen doesn't bounce up and down so much.

    youtu.be/_FLC1VbsOzY

  • On start of layout the scores reset to 0. So when the layout restarts the scores go to 0.

  • Think flappy bird, but more of a platform game ... and with a turtle with a jet pack.

    When the turtle gets to the bottom of the platform game he collides with an invisible sprite that sets his position back to where he started. This does not end the game, the turtle keeps going through the level collecting points, coins and whatnot until he dies.

    Here's the thing, when the turtle goes back to the starting point I need everything he has collected or knocked over to reset, but Not the score. So if the turtle collects 50 coins the score needs to continue to read 50 coins and continue to add coins, but all the coins, even those he has collected need to be back to where they were the first time he went through the level so he can collect everything a second (third, forth, fifth) time.

    How do I reset where the coins, boxes and other objects were physically without resetting the score?

    EDIT I solved half my problem. I have the coins invisible and then visible once they player gets back to the top (instead of destroying them).

    But how do I reset the boxes that have fallen on the ground so they are all back up in position (stacked on top of each other)? Those don't vanish when hit.

    Thoughts?

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  • Disregard.

    Apparently the ground has to be physics also. DUH!

  • Am I the only person that nothing ever works?

    I have a floor, it's solid.

    I have boxes, they're solid and have the physics behavior.

    When the turtle hits the boxes, the boxes need to fall.

    What happens: When the game starts the boxes fall through the floor all the way to the bottom level of the game (platform)

    This is the first time this has happened. Usually when I make a physics type game solids stay on the solids until they are knocked off.

    What am I doing wrong?

    drive.google.com/open

  • dop2000,

    Well you know me ... after staring at it for 30 minutes, I got a light bulb and figured it out.

    Thanks again.

  • ,

    OHHHHHHH! I got it.

    Sorry, I had a DUH! moment (that clearly lasted many hours).

    Makes much more sense now.

    Thank you sooo much.

  • ,

    Thank you for your help. I think I made it worse.

    I changed it to 'set angle to 180 degrees' removed set angle and removed the mirror. It still flips upside down and when I click on the screen to make it move up it's like the gravity is 100 % more than before.

    Not exactly sure what I did. Thoughts?

    drive.google.com/open