dop2000
You know, at some point you're going to need to write a demo for how to add credits to a game ..... cause some day when I'm going to publish games and let's face it, I'm never going to build a game where you don't get a ton of credit!
I have a question on the download. It works great on the first level, but once the player goes to the next level, when the player jumps the top of the previous level can be seen.
Is there away to set X so that camera doesn't move from the middle of the level? Is there maybe a BBoxTop that has a set of instructions?
I'm sorting out the 'min(zone.BBoxBottom-ViewportHeight("zones")/2, player.Y)' part now.
I'll be Googling.
Thank you.