dazedangels's Forum Posts

  • C3/Mobile

    I nearly made an entire game without help! Nearly.

    I'm making a little game for my nephews. Nothing complicated.

    There are 8 levels. They have to get through each level at least once before moving on to the next level, but the goal of the game is just to live as long as possible. The longer the player lives the higher the score. (Really the goal is to get a higher score than the other brother on every level - they're 6 & 7.)

    I have the level menu. They play a game, die and then can play the next level. Once they have played/opened/unlocked all 8 levels, the goal is to get a higher level then the other brother.

    Here's my problem, I got it setup so the high score is shown on the level menu leader board, but I don't know how to make a high score show for each level. Each time any level is played it always records the highest score on the level menu leader board under the first level - of course because I don't know how to tell it to put the score for level 2 next to the level 2 icon on the level menu leader board.

    I know I can make more variables for each level, but a lot of games have stars and scores and I'm thinking there has to be away to identify level 2, 3, 4 and so on in the same way I do to unlock the next level, but I'm stuck on stupid.

    Thoughts?

    drive.google.com/file/d/1jPzgtDqWeeXwJJ_mxs5zCWVZC8OSih3r/view

  • Oh that's brilliant!

    Thank you.

  • I have several families and a box.

    1 What I need: when all members of the family are overlapping the box, the variable is set to 1 and I need the arrow to show up.

    What happens is, as soon as 1 member of the family overlaps the box the variable is set to 1 and the arrow shows up.

    Is there an easy fix that requires all members of the family to be on the box before arrow shows?

  • Rory,

    Thank you for your reply.

    Well, that's simple. I always assume it's something complicated.

    Thanks again.

  • dop2000

    That may work. I need to setup a variable so that it only brings up what was destroyed, I have a feeling there's going to be some math involved lol.

    At the moment it loads everything including bad guys that weren't killed so they overlap each other (which I'm considering making that a bonus option - ha ha)

    But yeah, I think with tweaking that's going to fix the issue.

    Thank you sooo much.

  • Could I set the animation to 'dead', make the dead animation 1x1 and set the position to below the layout then reset the animation back a few seconds later? The player has the bullet behavior that keeps moving it forward, it only needs to be gone for a few seconds.

  • C3/mobile

    The objective of the game is to go through the layout as many times as possible without dying, killing as many bad guys as possible and collecting as many points as possible. So lets say you go through the layout 3 times and collect 1200 points, the goal next time is to go through the layout more than 3 times and collect more than 1200 points.

    Now if the player collides with a bad guy the player dies, but the game continues as long as the player keeps killing the bad guys.

    I need away to regenerate all the bad guys that are killed each time the player loops through the layout - that has me stumped.

    I can't make the bad guys invisible when they are shot, because the player will just run into an invisible bad guy and die. I can't have the layout reset because I have a lot plugged into 'on start of layout'.

    I need an option like 'when the player collides with the pink square, reset the family of bad guys to exactly where they were when the this all started' Is there anything like that?

  • Thank you! That's exactly it.

    I'd never heard of jetpack joyride, but now that I've looked it up, yeah, exactly like that.

  • C3/mobile

    I'm getting better, but the math still boggles my mind.

    The little guy needs to move forward (bullet) and when the thumb control moves up and down the little guy needs to move up and down also.

    I have platform, bullet and scroll to setup.

    I can't get the little guy to move forward and move up and down with the slider.

    I can usually get one of those to work, but never both. And now I've fiddled with it so much I can't get it to do anything except go directly to the ceiling.

    Anyone know how to get the math worked out so the guy will move forward AND up & down?

    C3 file: drive.google.com/file/d/1psy4hdHvBGux-zqJFi7LfB_NpRvMqXuK/view

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  • Maverick1912,

    That could be it. I usually leave it as 'default' because Menu is always the first layout, but it's not the first layout that I build. What C3 decides is the 'default' could be random.

    I changed it to Menu and either that's it or this is the upload where I got lucky lol

    Thank you. I think you got it.

  • Why does C3 do this?

    I upload the unzipped html project to my server, open the project and I get a page of sprites and some moving objects - Not the game.

    It's random and can be any project.

    I doesn't matter how large or small the project.

    After several downloads from C3 and reuploading to my server usually it works.

    And it doesn't matter which server. I have hosting from 2 different companies and I get this issue regardless of the hosting company. I even tried 2 different FTP clients - same problem. But again, it's random and can happen with a project 3 or 4 times and then not again for a month.

    The game works perfectly in C3, but has this issue when uploaded to the server.

    Is there away to fix this issue?

    Here's the current project with this issue: iticka.com/RocketTurtle

  • rjamesuk

    I can't get that to work. When I create a condition for the event, I then click on the sprite, but it doesn't give me the option 'on collision with another object' so I can't go any further to create the 'OR' statement.

    If I click on the original block and c/p, I get an error. (And you can't make the first block an 'OR'statement.)

    If you can do it, would it be possible to make a 10 second video of your screen showing us how you do it?

  • applern,

    I have No Idea. I get the same error as you when I try to do it.

    However I found that I can copy and paste it as many times as I like. Then change whatever I want within the event, even add more OR statements.

    What I do is, I open the project with the 'OR' statement in the desktop version of C3. Then I open the current project I'm working on in my web browser. (You can have more than one C3 project open at one time) Then I copy the entire 'OR' event from the project I have open on the desktop version of C3 and paste it into the project I have open in the Browser version of C3.

    I don't know why it works, but it does.

    Here's the statement for you. You can copy and paste it into any project and it works.

    drive.google.com/file/d/1fe6Uthj9ui9MVqSzW8QTok9ZDpRcV8ko/view

  • I think I screwed up.

    I set this up so whenever the jet-packed turtle hits an object 2 points are subtracted from the seconds. It works great!

    Then I had this great idea. When the jet-packed turtle subtracts 2 it should also switch animation to the same image, but outlined in Red! And then back to the original image. Every time the image is hit it should go to Red and switch back. I made all the images, uploaded all the images to the corresponding images, designated all the animations 'hit'.

    Now I'm stuck. I need something to set the animation, but I'm not sure how. I know creating a family won't do it.

    Hints? Thoughts?