dazedangels's Forum Posts

  • Ashley,

    Thank you for your reply.

    "So what is the engine supposed to do?"

    The engine should stop the player and not allow the player to move into the wall. When users, especially newbies, select the Solid option - we expect that Solid will make the sprite - Solid, like a tree or a brick wall.

    Solid should be Solid. Like in reality if I am running and I run into a brick wall I don't become part of the wall, I don't get stuck in the wall. I hit the wall and stop. That's what I'm looking for. How do I do that?

    Construct 3 needs to be fixed or an option or a plugin so solid means just that 'solid as a brick wall'.

    Solid should be solid 100% of the time with no exception - just like a tree in reality.

    I mean seriously, what purpose does getting stuck in a wall serve? I have a hard time believing that the C3 developers said "Lets add 'Stuck in the wall' to the solid behavior." lol (:

    Construct needs away for solid to always be solid no matter what. A solid that doesn't allow other sprites to get stuck in it.

    Ok, rant over.

    Does anyone know how to get the walls and the player to be solid like a brick wall so they never get stuck no matter what happens?

  • I was testing the teleport with the pacman demo: drive.google.com/file/d/1RaN1in2EEneba26MLunKdb2PJtRhKQb0/view

    The teleports are the purple blocks. Walls are pink. When the yellow player goes into the purple teleport if it's going up and there is a wall behind the next teleport the player gets stuck in the wall.

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  • This isn't the teleportation, but with this one I was trying to make the push-ball bounce the player ball backwards.

    It bounces, but it usually bounces it right into a wall: drive.google.com/file/d/1UI7sZ38LOdQmOQ0BRu7L1h5zK06wmKbx/view

  • Hey Ghost wondering is fine as long as they keep wondering.

    So far I got it down to this: emailedee.com/wp-content/uploads/2020/03/removeWhat.png

    Let see what else I can cut. Fingers crossed.

  • I've been playing around with the pacman demo to try to figure out how to get a ghost to move around the board without using the Pathfind behavior.

    The player movement makes sense. But if you strip everything off of the ghost what is the bare minimum you need to just make just 1 non-animated ghost move on it's own? No killing, eating, being eaten, just to make one ghost move - nothing else?

    Is there a downloadable demo for just how those ghosts are supposed to move without doing anything else?

  • Anyone else notice that Construct can Almost do everything. It doesn't quite do it, it just almost does it.

    I have a player that teleport from one place to another. If the player enters the teleport going right and when it comes out of the teleport the exit is on the left and there is a wall to the right the player get stuck in the wall.

    The wall is solid, the player is solid, so why does the player get stuck in the wall?

    If I am running and I run into a tree I don't get stuck in the tree. I don't become part of the tree. The player shouldn't either.

    Offset is already setup and doesn't work for stopping the player from entering the wall when it exits the teleport.

    Unless there is nothing on any side of the teleport the player risks getting stuck in a wall when it comes out of the teleport.

    What will always stop a player from getting stuck in a wall - Always - 100% of the time?

    Are they working on fixing this? This shouldn't have to be something that is worked around. A player should never get stuck in a wall unless the developer designs it to do so.

  • I don't suppose there is an easy way to change the font for every text box?

  • OH!!

    That makes sense.

    Thank you!

  • I am making several different speech programs for autistic kids. Some of the words have to be different colors because them match words in different programs. Like 'I, me, my' must be blue. 'Did, have, do' must be purple.

    Here's the problem. When I line the text up and play it on the laptop, it looks great, but when I play it on a phone the text looks like crap.

    If I make the text look good on a phone, it looks like crap on the laptop.

    This program is going to be run from https, it needs to look good on both.

    How do I make the text stay where it is and not adjust?

  • dop2000,

    You're brilliant - every time - I don't know how you do it.

    Now just have to figure out how to keep the phone from falling asleep without the player touching the screen - It's always something (:

    Thank you!

  • dop2000

    Thank you for your reply.

    I know you used "deadzone" in a demo - I'm going to look that up for pointers.

    What I don't get is why it is only a problem with the direction that is on the top.

    If I move 'Gamma Orientation < 0' (Down) to the top, moving Right starts to work the way it's supposed to and Down starts having issues. It's only the direction at the top of the list, the other three directions work fine.

    https://emailedee.com/wp-content/uploads/2020/03/moveRight3.png

    For testing, the phone must be locked in landscape mode. I have to use an app called 'Lock Screen Rotation'. I am told, that once I export, the actual app will lock the screen into landscape itself and this won't be an issue - fingers crossed.

    I use 8-Direction because beta/gamma has never worked without it, but I'll check again, maybe I don't need it. Thanks.

  • Well, that's odd. It seems the problem is which ever directions is on top.

    When I move the go right directions to the bottom of the list, the go down directions moved to the top.

    Now go right works fine, but moving down only works when it hits a wall first.

    c3p file: drive.google.com/open

  • Since I learn best when dissecting demos, today I'm dissecting the pacman demo provided by C3.

    I made the template twice wide. Copied and pasted the entire layout to the right. Worked fine with the key controls.

    Then I changed the controls so the phone tipping moves the disk.

    Up, Down and Left work Great! But Right only works if the disk hits a wall first.

    I setup the tilt controls as I have in every other landscape tilt the phone game I've made. It is in landscape. I locked my phone in landscape mode. But the ball really doesn't want to go right unless it hits a wall first.

    Other than changing the controls, the event sheet is the same as the pac man template on the start screen.

    Any thoughts?

  • oosyrag,

    Ok, I understand the cell boarder -1 bit, but if I set it to 0 or 6 as you suggest, how do I get the alien to move? The alien doesn't move unless the cell boarder is set to -1.

    When I set the pathfinder behavior, C3 automatically set the cell size to 30 cell boarder -1. Nothing worked. When I set the cell size to 32 - everything works exactly the way I want it to, Except the solid alien goes through the solid walls. When the settings are changed the alien doesn't move.

    The grid is set to 32x32, with 64 pix between each wall. The alien is 45x45px, 64px is more than enough room for a 45x45 sprite to go between the walls, but even when I make the alien 20x20 it will only move if the cell boarder is set to -1.

    It all words great Except the alien doesn't seem to understand it's not supposed to go through the walls.

    How do I tell the alien - do everything you're doing - except don't go through the walls?

  • oosyrag

    Here's a link to the project: drive.google.com/open

    I'm using pathfinder.