dazedangels's Forum Posts

  • I'm not sure what to Google for this question.

    I have sprite1 with different animations

    I have sprite2 that's just a big purple square.

    For each of the different animation (sprite1), I want to set a big purple sprite (sprite2) on it.

    The event would be: for each

    The action: System > on create > Sprite > Layer 3

    How do I set X & Y so a big purple sprite is attached to each animation?

    (Pinning is not an option)

    Thanks.

  • Thank you!

  • I have a sprite named Bob. Bob has 3 animations name Tom, Dick & Harry.

    'On Start Of Layout' the Tom, Dick & Harry animations are hidden at different points of the game. The player moves around and when the player finds, lets say Tom, and taps Tom, how do I just destroy Tom and not the other animations.

    I can't do 'on clicked object > destroy > Bob', because than all of Bob's animations are destroyed. I just need to destroy the animation that was tapped, just Tom.

    I can't find an option for 'on click/tap > destroy > just the specific animation of Bob's, that is named Tom'

    Thoughts?

    Thank you.

  • Please. Please. Please. Let me know when you make this so the phone controls the movement (alpha, beta, gamma).

    These are amazing demos, I purchased this awhile back. I will be first in line the day you create a fake AR for the mobile controlling the movement instead of a thumb joystick.

  • - Set instace variable to round(random(1,10))

    Round! That's it. I through it was 'floor'. (I have so many languages mixed up in my head)

    Thank you so much - that did it!

  • I need some help thinking through this.

    I have 6 germs (sprites).

    On start of layout, I need each germ set to a random number between 1-10 - every tick that number will be displayed on the screen, for each germ.

    Each time a germ is shot - I need to subtract 1 from that original random number, until it reaches 0. When all the germs reach 0 then the game is won.

    How do I get each sprite set to a random number on the start of the layout?

    I tried giving each germ a global var and setting each to: on start of layout > system > set germ1 (2,3 & so on) to random(1,10) But the text on the display gives a number a lot higher than 10.

    Any idea how to do this?

    Thanks.

  • Update Feb 9th 9:30am GMT:

    Leave it to Google to consistently be competently incompetent.

  • construct Please consider hinting this error on your entrance page. Took a while to find anything useful (google search didnt bring up good results).

    I guess a lot of users are affected.

    .

    Next time try the very top of the Community Help forum landing page.

    .

  • Same error. Surprisingly a google search didnt bring up good results.

    Construst team should give a strong hint on their website, that google drive is not connecting correctly! Took a while to find this thread.

    You mean like the one titled: GOOGLE DRIVE CLOUD SAVE OUTAGE

    construct.net/en/forum/construct-3/general-discussion-7/google-drive-cloud-save-outage-158182

    First thing I saw when I went looking for the problem. It is on the top of the forum.

    This isn't a C3 issue, this is a Google being a pita issue.

  • UGH! Same.

    We should have an online forum game we play just for times like this. Like song title chain.

    Someone starts with a song title like: Feels Like We Only Go Backwards - Tame Impala

    Then the someone else replies with: Wake Me Up Before You Go Go - Wham!

    Then next person uses a word from that song and so on.

    And to make sure it doesn't get out of hand - everyone can only respond once and Only if you're having that issue.

    Not something we'd do every day, just when you can't do anything until it's fixed.

    We all know they are working frantically to fix it right now, a game like that could keep everyone's spirits up.

    Just a thought.

  • I haven't done this in months and I'm struggling. I'm not even sure what to Google (Note: Word order - not it.)

    The goal is for the kids to put the words in order to make a sentence.

    Once the words are in order on the yellow block the child will press the green check box to see if it's correct. If it's not, the words stay where they are and the child continues to move the words around. If it is correct they get a Clippy that tells them great job and they move on to the next layout.

    I'm trying to get it so the game doesn't lock the words into any kind of position, the words should easily be dragged and dropped anywhere.

    How do I get each layout to realize when txt1 is first, txt 2 is second and so on?

    I swear I've done this before, but I can't remember.

    Thank you.

  • Has anyone done a video or written walk through for listing games on the NEW Google Play console?

    I could get games listed/approved(& rejected) on the old dashboard. On the old dashboard if you fumbled around with it long enough you would figure it out, but I can't seem to get anything setup to the point where I'm requesting approval on the new dashboard - at this point just being rejected would be a result!

    I can upload the game, I think I have everything setup, but I never get to the point where I see any option for "Ok Send this off to GP for Approval".

    Anyone?

    Tagged:

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  • AllanR,

    Thank you for all this attention

    So would that be:

    Event:

    system > goldStar = 5

    system > apple = 6

    add action Array > Set value at (currentLevel, 2) to 1

    add action Array > Set value at (currentLevel, 3) to 1

    localStorage > set item 'GameArray' to Array.AsJASON

    Or am I way off?

    I don't need to record the items collected, I only need the array to store that the items had been collected and to make the stars appear - like and on / off switch.

    Thanks again.

  • AllanR,

    Thank you so much. I think I'm finally starting to understand arrays.

    ..... and now I have more questions.

    I haven't used arrays before, because I can't figure out how to pull information out of them, but mostly because I need a visual. So I built one.

    I'm wondering:

    1. How do I know what is in which grid?

    2. I added another row of 5 level icons, I now have room for 30 levels, do I change Y 26 to Y 31?

    3. I have 7 more items that the player will collect (8 total including the gold stars), but never more than 3 in any level. The next level the player will need to collect apples and oranges. How do I edit the array for the other 7 items, especially when the player will be collecting more than 1 item?

    Hope I'm not asking to many questions.

    Thanks again.

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