dazedangels's Forum Posts

  • Oh My God! Right in front of my face. I have been looking all over 'My Account'.

    Thank you.

  • C3

    When I go into My Account, I see an option that lists all my comments, but not an option that lists all my questions. Is there an option for just my questions?

    Also the "Most Recent Comments" seem to stop 9 months ago. I know I've asked a bunch of stuff in the last 9 months.

    When I go to 'Notifications' it lists all the notifications for my questions, but it also lists ALL the weekly updates since I've been a member (2 years) and any of the developers notes and notifications of other posts I follow.

    I just want to see the questions I've asked so I can use that information again.

    Thank you.

  • mikehive

    Thank you.

    I forgot that bit.

    I keep thinking game ignores a variable unless it changes. Which I know isn't true, but I forget that time and time again.

    Thanks again.

  • C3/Mobile App/

    I uploaded background music

    When I do: On start of layout > Audio > Play > Music

    The music plays perfectly. No problems.

    But when I do: System > Compare Variable > play = 1 > Audio > Play > Music

    When play does = 1 it sounds like my laptop is about to explode. I'm not sure I'd call it static, more like the entire audio file is skipping.

    I tried to preload the music on start of layout, but that didn't help.

    I tried with a fresh brand new project but the results are the same.

    If the music starts on the start of layout everything is perfect, but if the music starts when play=1 it's just noise.

    Thoughts?

  • NEW Template Demos.

    We have added 10 new simple game templates.

    Link - Avoid The Falling Darts

    Link - Collect UFOs Collecting Game

    Link - Drag Player Avoid the Objects

    Link - Jump Gravity Game

    Link - Jump 2 Gravity Game

    Link - Keep Away Game Template

    Link - Organized the Balls Game Template

    Link - Race Day Top Down Game Template

    Link - Race Day 2 Top Down Game Template

    Link - Shoot’m C3 Game Template

    You can find all the game template demos here: howtoconstructdemos.com/category/game-templates

  • EDIT: Disregard: I needed to change the density for the player. Thanks again.

    InDWrekt,

    Thank you. I wrested with that for hours.

    But that leads to a second questions, if the blocks have physics, why can't I push them? Is there something special I have to do to move them? The blocks aren't immovable.

    Thanks again.

  • C3/Mobile

    How do I keep my blocks from falling until after they are pushed off the edge? I've done this before, but this time it's not working.

    I set the blocks with the physics behavior, put them on 'land' sprites that are in a family with the behavior solid.

    All I want to do is push the blocks off the edge and have them fall to the level below or if there is nothing below, have them fall off the screen.

    This is the download.

    drive.google.com/file/d/1bhxwcEEKgfEc51oGF1oN3qX6BhkU17j-/view

    Thoughts?

    Thank you.

  • C3/Mobile App

    Anyone have any idea what these errors mean? Or how to fix them?

    Error

    You can't rollout this release because it doesn't allow any existing users to upgrade to the newly added app bundles.

    1 MESSAGE FOR VERSION CODE 6050000

    Warning

    None the of users of this APK will be able to upgrade to any of the new APKs added in this release.

    1 MESSAGE FOR VERSION CODE 1000000

    Warning

    This App Bundle contains Java/Kotlin code, which might be obfuscated. We recommend you upload a deobfuscation file to make your crashes and ANRs easier to analyze and debug.

    I used C3 to create the bundle. Google Play Console will only take a bundle, it won't take an apk.

    I thought by using C3 to create the game and the bundle it would work, but I guess not.

    Also, does anyone have a step by step tutorial on how to upload and release a game to Google Play? There are a ton for the OLD console, but I can't find a good video tutorial for the NEW Google Play console and it's confusing as hell.

  • calminthenight,

    I got it.

    Just had to get the right combination.

    Thanks again for your help.

  • calminthenight

    Thank you for your reply. I'm not sure how to do that.

    I attempted to spawn like the player and ghost spawn and that didn't work, but I'm thinking it has something to do with setting the ID.

  • C3/Mobile App

    I'm using C3's pac-man (Eat 'em all) template to create a game.

    I've added coins.

    If the player collects 10 coins before he dies, he can continue on without starting over. If he doesn't have 10 coins, the game restarts.

    I set the coins variable to 50 for testing.

    When the player dies he gets a green square, if he clicks on the green square, the game should start where it left off, with 1 life.

    The game does start with the same amount of missing dots, but when the ghost collide with the player, the player no longer dies. That's kind of an issue.

    I can't seem to get the ghost to kill the player after the player uses coins. The player seems to be able to eat the ghosts after eating a big dot and eat the little dots and when all the dots are gone the player does win.

    The only problem is the ghosts no longer kill pacman when they collide.

    Thoughts?

    This is the edited demo: drive.google.com/file/d/10yNr7nUqDX1swKLw8gooxMb4gmH6Y52s/view

  • BadMario,

    I can't believe I didn't think of that.

    Thank you.

  • C3/Mobile App

    I'm getting no where searching, because I don't know what this is called.

    Each time the player shoots a vegetable, they get a strike against them. The strike is an X on the top of the screen. They get 3 strikes the game is over.

    I have a global variable, I assume I need instance variables. I have blocks under where I want the strike images to go and I have them in a container .... but I'm only guessing that is what I need .... and that's where I get stuck.

    Are there instructions? Or can someone tell me what it's called?

    Thanks

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  • dop2000,

    OH I SEE why it works in the other game, I am using 3 different variables instead of just 2 and the first variable has to stay constant. DUH!

    Thanks again.

  • dop2000,

    Ohhhhhhh! I didn't know it worked like that (and I'm confused as to how/why it works in the other game.)

    So now the question becomes how to set a different variable, for each fruit, for each level? On level 1 the player only needs to destroy 5 bananas, but on level 12 the player may need to destroy 12 bananas.

    Well, that's my project for today.

    Thanks for the information.