Davioware's Forum Posts

  • Just press save as every time, and jot the number down yourself. That's what I always do.

    Every time I save, I save a new file. My mouse does not know the regular "save" command in construct

  • Darn. I created a new project yesterday, set everything up and figured out now that as soon as I add a second layout, Construct crashes before the runtime starts. The funny thing is that I can move the layouts around, so if I move the second layout to happen before the first layout, it'll work, yet, as soon as I then start layout 2 (which was Layout 1 a second ago), it crashes again - so it's not something funky going on in the layout, I guess the layout ordering must be fucked up or something.

    This is not new, switching layouts (in any version of construct) can cause crashes thanks to a number of things..

    1.transitions(big culprit)

    2.motion blur

    3.sounds(in rare circumstances)

    I've seen crashes on layout switching in many applications made with construct, and my advice is to just avoid using transitions until the devs fix it. However if you aren't using transitions... then xaudio2 might be the problem.

  • Looks like an FPS killer, Davio. Looks amazing as well, though.

    Actually the effect is really optimized and doesn't kill the fps too much. I was getting decent performance on my laptop's integrated graphics card. The game runs at a perfectly smooth 60 fps (with the high-setting shaders enabled) on any semi-decent non-integrated card (i have an 8300 GS/128 mb, which is pretty poor in terms of power, and the game runs like melted butter). As mentioned, that's just the high graphics setting, and the original graphics will be available as an option.

    lucid: the glow effect originates from a heightmapping shader

  • Bit fortress is coming along with new levels, and new graphics. Expect an update in the near future.

    http://files.getdropbox.com/u/1010927/BitFortressDX.png

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  • I might be missing something, but why not just make it long to begin with if all you are doing is adjusting the width?

  • Why do they also save when you open an existing cap and don't save it before you close it? I don't know why, but it annoys me when construct saves something when i don't tell it to.

  • I know the project bar isn't done yet, i'm just asking a few things.

    1. Can fonts be included with the application any other way than with the font folder in the project bar? (ie. included in the directory like sounds can?, i want the text plugin to recognize them.)

    2. Xaudio2 loads its resources from the files folder instead of the sounds folder, probably a known issue, just pointing it out.

    3. Is the menu editor done?

  • Even single color replacing would be useful for limited palette sprites. A range feature could be useful too.

  • Finally davo! finally. I've been waiting for you to finish the on step condition for like.... forever. This is now the ultimate method for moving objects.

  • strange, I have Nvidia's latest drivers. (8300 GS)

  • Anyways, I got I v-sync build up. platform logic runs at 150 ticks, 3 times the original speed. This is the same solution was using for Brave Earth. So a v-synced, time deltaed game that is 100% pixel perfect.

    I don't quite get how this works. How can the platform logic run at 150 ticks, and the game at a slower rate? are you using a completely custom system with loops or something? and did you use the platform behavior?

    i don't get how a time-delta'ed game can be pixel perfect.

  • really nice.

  • looking now..

    heh, cool. gotta love that custom movement.

  • i set motion blur to 20x, and it worked fine for a while (was very laggy, no doubt), until the game froze for a few seconds then my screen blacked and went bsod. I'm geussing motion blur ate up all the vram or something?

  • and be able to enable/disable them. Long overdue i think.