Construct 0.99.42 released (stable)

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42 high-quality zombies. This asset is perfect for a side scrolling game, or even a turn based RPG type game.
  • Same problems with this build. The controller slowdown bug is in there and I can't start the runtime for Sein, because I get that FX error.

  • Darn. I created a new project yesterday, set everything up and figured out now that as soon as I add a second layout, Construct crashes before the runtime starts. The funny thing is that I can move the layouts around, so if I move the second layout to happen before the first layout, it'll work, yet, as soon as I then start layout 2 (which was Layout 1 a second ago), it crashes again - so it's not something funky going on in the layout, I guess the layout ordering must be fucked up or something.

  • Darn. I created a new project yesterday, set everything up and figured out now that as soon as I add a second layout, Construct crashes before the runtime starts. The funny thing is that I can move the layouts around, so if I move the second layout to happen before the first layout, it'll work, yet, as soon as I then start layout 2 (which was Layout 1 a second ago), it crashes again - so it's not something funky going on in the layout, I guess the layout ordering must be fucked up or something.

    This is not new, switching layouts (in any version of construct) can cause crashes thanks to a number of things..

    1.transitions(big culprit)

    2.motion blur

    3.sounds(in rare circumstances)

    I've seen crashes on layout switching in many applications made with construct, and my advice is to just avoid using transitions until the devs fix it. However if you aren't using transitions... then xaudio2 might be the problem.

  • Oh fuck, I could've thought of that. It must've been motion blur.

    Fuck.

    Hope that'll be fixed soonish.

  • What known issues are there with xaudio?

  • Search the tracker for known issues.

  • Are there plans to implement HID-compliant gamepad support anytime soon? I have a couple of PS2 controllers hooked up to my computer, and no 360 controllers.

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  • I plan to make a direct input plugin so hopefully that will cover the other controllers.

  • Multisampling won't impact perforance much will it?

  • I tested it and it really hurts the fps at the highest setting.

    [quote:3g54tt1t][FIX] Collision bug in runtime

    Anyone care to specify details?

  • Maybe the collision bug when an object collide with two walls in an angle and the player go out of the bounds.

  • [quote:245xcxpe]Maybe the collision bug when an object collide with two walls in an angle and the player go out of the bounds.

    Issue => But a little wall (angle 45�) on the 90 � angle.

  • Multisampling won't impact perforance much will it?

    Actually it reduces the framerate by approximately the multisampling number (so 4 times slower for 4x multisampling). So not quite so

  • O: what have i lost this looooooooong time?, massive new builds?

    well.. i think that i'm back

    and, going to test the build \o/

    err.. does Construct works under Windows 7?

  • err.. does Construct works under Windows 7?

    Sure does. I've been using Windows 7 since January and haven't noticed any problems with Construct.

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