Davioware's Forum Posts

  • It doesn't really matter if you check all 30 variables, because the performance impact is ultra small. Just one collision check is probably hundreds of times more intensive than a simple variable check.

    [quote:s8pz6ncv] events add so much overhead that it's kind of ridiculous to worry about efficiency.

    Did you mean so little overhead? Or are you comparing it to real code?

  • sweet, i'm liking the node based editor. Gonna have to try this out for sure.

  • No, global isn't for things like that. Global just means they don't destroy when the layout changes. You wouldn't want an npc to stay in the same coordinates when a layout changes. It's going to take a more advanced system for npcs to be able to travel seamlessly between layouts. And, actually, npcs in real rpgs don't travel between maps, they just move from one location to another based on story variables or whatever. I just want to inform you that making an rpg is pretty difficult.

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  • Meanwhile, could try putting each frame of your AVI into a Sprite object's animation. (It'd have to be a low-res, short video, though - otherwise it'd be heaps of trouble and probably a large filesize too.)

    Absolutely don't do this, It will hog way too much vram to be practical. You can possibly launch the avi with the execute file command of the file object, but it will be in the user's default video player, and not directly integrated into your game. It's better than nothing though.

  • you can also just have objects with the erase effect, on a layer with "force own texture", You don't need a canvas just to erase part of the image.

  • ok, I'm in.

  • Construct is full of general shortcuts that would be in other programs. Ctrl+wheel is the standard for zooming in in browsers and many other programs. This may also help you out. http://sourceforge.net/apps/mediawiki/construct/index.php?title=Keyboard_shortcuts

  • but how does this work, do you make the entire game with a scripting language, or does it interface with other languages, like c++?

    I'm pretty sure you script the whole game in C#/JS/BOO, but it also has sort of behavior-like features and a physics engine. If only it had a programming system akin to construct... Scripting seems so... cumbersome.

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    He says it's the reason he's been inactive lately.

  • really cool lucid. I was planning on making something like this myself when I got around to using S.

  • you could also have the wave part of a family then differentiate them by choosing either the family or the object itself. That way it's part of 2 sols

  • Did you install the directX9 that came in the install package? Even if you have directX 10 you must install these DX9 optional files. They won't overwrite your current version.

  • The sale is back on until Nov 2nd.... GET IT

    it says 19.99 for me.

  • I take it that doesn't happen for you guys?

    Nope. That's strange, but I think it also happens on my laptop. I guess it has to do with different graphics cards. care to post a screenshot?

  • layouts load so fast that there's no point to a loading screen. You can make a fake one, but that's kind of useless... You don't need loading screens in construct.