Davioware's Forum Posts

  • very nice, but it starts out a bit too yellow. It reminds me of an explosion generator my bro (quazi) made a while back.

    Plus it also shows something a pre rendered sprite can never do.

    Actually, I find they're more useful than particles in every way, aside from performance. Care to explain why a pre rendered sprite can't do this?

  • Cool. Does it actually work as a screensaver? Now i gotta make the one from jurassic park....

  • I noticed this also, in 98.9

  • If you played a Megaman game, then you'd know how it works. Players can switich colors at anytime. Whether they're jumping, walking, falling, whatever.

    Don't you have to go into the menu to change guns?

  • That game wouldn't be taxing at all if you don't use any > 0.0 shaders. Bullet behavior takes practically no cpu.

  • I actually thought it was ackbar's head.

  • Oh now I get it. asciirolled.

  • Spectrum Wing takes 1st place in the minimal compo!

    http://gamejolt.com/blog/minimal-contest-results/17/

  • It soundslike what you're asking for is something other's including myself are already rrequesting...which is an object (like another sprite object) that allows for itsframes to remain in indexed color mode until they are drawn to screen. This would keepram-use lowerandallow for on the fly palette changes. An EXTREMELY useful method for visual effects and for getting extra mileage out of art that has been around for decades but is not usially possible on modern devices.

    I hope someone does make suchan extension.

    It sounds like your hijacking this thread.

  • Evil spam bot technology is advancing at a rapid pace. Why someone would click on his sig is beyond me.. Who would actually buy something like clothing or jewelry from a sig link... Futile spammers. I'll keep an eye out for this sneaky bot.

  • Are you using a windows button? if so, don't. Also, there's really no way of telling what's going on without a cap file. You may say you double checked all your events, but that's hardly effective when looking for bugs. Many a times i've said that my events were fine after double checking them, when in reality, they weren't. A programmer looking at his own code may think it's fine, but when another looks at it the bugs may be blatantly obvious. You say that where you call your action changes things... Many things can be the problem: Accidental subevent picking, order of actions, etc. There's no way of helping without a cap.

  • I suggest fixing the collision bug: http://sourceforge.net/tracker/?func=de ... id=1003219 before marking this as stable. It's a huge problem which can randomly crash the runtime

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  • yea I geuss that makes sense actually. And I recognize those sounds, hehe.

  • I haven't checked but it might be possible to use the z heights for slopes. Course you cant get collision detection from that, but would it actually be needed?

    Yes, collision detection would be needed. And z height for slopes isn't a very good idea. No one should be forced to use z height.

    And Madster, I'd like a bit more clarification on what exactly your plugin does. Are we talking battletoads style 2.5d, or isometric platforming? You didn't really explain.

  • why does the man's shadow rotate with him?