Davioware's Forum Posts

  • is it convenient to make a game with the Platform pre-style

    There is no platform pre-style, there's just a behavior that simplifies the creation of a platformer type movement. It works very well, and I would recommend using it if you want a platformer type movement.

    Or should I continue using Detectors and stuff like that?

    Well, it depends on if and what you need them for. Detectors are used in much every game that exists, it's not like they're a mmf2 specific workaround or anything. Even with the platform behavior, you're still going to need detectors for the more advanced stuff.

    I knew that there was disvantages on MMF2 with making games with the Platform predefinied style, but I don't know if it's the same on Construct. What do you recommend me?

    Construct is essentially an mmf2 styled game creator with a MUCH better coding system and runtime. And if you're making a platformer, go with the behavior for the base movement engine of your game. The more complicated your game is, the more stuff you'll have to code yourself, and that may or may not involve detectors. And welcome to the community.

  • sweet!

  • Awesome? Yes. Image manipulator is actually useful, I didn't know it could read individual pixels!

    edit: I tried making the distort map 255x255, to make it just z-distort each pixel pretty much, and construct doesn't seem to allow it. 70x70 appears to be the limit.

  • mmf2 has this in an extension I think, parallaxer object I think.

  • python doesn't work right now, the other questions I can't really answer.

  • interesting stuff

    ok, so I geuss the ultimate solution would be an option for a special "flowchart" block for the event sheet. Clean events for regular stuff, flowcharts for annoying to set up variable triggered clutter.

  • If you exceed the 30Gb you get "shaped" from 100mbit to 256k. Shit sucks still.

    still 5 times faster than dial-up

  • a setup like that would get UNBELIEVABLY messy and hard to organize/debug with large games.

    and no, it's not possible to display the event sheet like that.

  • Am I right in thinking that previously adding layer effects worked on empty layers, essentially effecting everything below?

    No, it was never like this. For a full screen post process effect pass, go with a canvas, with grab layout before drawing.

  • Awesome; another heap of bug fixes, and so soon! Keep it up devs. Glad to see Davo's back in action!

    I long for the day where the collision bug gets fixed.

  • [quote:2lvi895r]'cus wouldn't it be good if you could create a game like battlefield heroes http://www.battlefieldheroes.com

    <img src="http://listicles.thelmagazine.com/wp-content/upload/ironhide_facepalm.jpg">

  • A wii remote controller for construct would be fun too haha.

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  • I don't get it..

    3d box is extremely useful. It should never be dropped.

  • What I'd like to see is construct drop the whole 3D box thing

  • Just a heads up... sometimes when exporting a .wav you will get a sound that plays in WMP or other media programs, but not in Construct. I think it's a header issue, and SFXR is exporting the .wav incorrectly. Construct is just picky about proper .wav format. At least it used to be back when I made This Cursed Rock, it might not be a problem now.

    I think its because you may have set it (in sfxr) to 22050 hz instead of 44100 hz. Sfxr sounds always worked for me, and I never changed the hz setting. From what I remember construct doesn't like sounds under 44100 hz.