Davioware's Forum Posts

  • Very cool Arcticus. I've always wanted to make an isometic game, but the sorting and other niggly technical issues always kinda bummed me out a bit and I didn't really feel like spending a lot of time coming up with a good engine like you have. You definitely should start work on a game, because the engine seems rock solid. Your demo sparked vivid visions of an isometric towerclimb in my head. The level generation would actually be the exact same code, but with a third axis, so it's quite easy to do. Pair that up with a layered cutaway style camera and It could actually make a rad iso-platformer.

  • Yea bc2 is good. I particularly enjoy c4-ing atv's and zooming up to enemy tanks for the kill. I hate the arduous and unfair unlock process though. Veterans have all the best weapons, while new players get the crap weapons. And those graphics are crazy in the trailer.

  • He just told you.

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  • <img src="http://dl.dropbox.com/u/1010927/Forumpics/Tc%20boxart.png">

    Full img:http://dl.dropbox.com/u/1010927/Forumpics/Tc%20boxart.png

  • Conway's or the board game?

  • "Be aware though, setting a fixed framerate means you rely on your player's hardware to be able to calculate that much frames of your game per second, which is not always given. Also, as soon as there is anything that inhibits the pc at times, your game will run much slower, etc."

    This is something I forgot to mention. When you don't use timedelta, your game will slow down when the pc can't handle putting out the frames, as opposed to moving the objects further each frame. It really comes down to choosing Slow down lag VS Frame skip lag. I prefer slowdown. What tulamide said isn't really clearly stated so i'll clarify: Not using timedelta is what will cause the slowdown type lag; it doesn't have to do with fixed framerate. You can set a fixed framerate and have the "lag" (framerate drops,sections where the pc can't keep up) be either slowdown type or frame skip type depending on whether your code uses timedelta. On the contrary, you can have slowdown type lag in a Vsynced game by not using timedelta.

  • No it's fine, I usually make my games with overridden timedelta. I like consistent pixel perfect movements. It really depends on the design of your game though. Some games can work well with timedelta, others suffer from problems/ annoyances. Also though, you have to turn off vsync (set fixed frame rate) for non timedelta games to run at the same speed on all pc's regardless of screen refresh rate. Some people don't like that (ashley ).

  • It's because of timedelta. As your frame rate varies slightly timedelta changes slightly which affects the trajectory. Try ticking the "Override timedelta" tick box in Application properties->advanced. (this will make your game frame rate dependent btw)

    If you want your game to use timedelta, then you have to accept that you won't have perfect consistency.

  • Of course. Currently, C2 is but a shell of the greatness C1 embodies. I've been working on a major game project for over a year. C1 is way more powerful than C2 at the moment. It will take a long time before C2 gets its .exe runtime, and all the features C1 has.

  • Personally I don't use the zoom method, it's too hacky for me. What was your problem with the window object?

  • 106 is practically nothing. I'm at over 2000 with TowerClimb. You should be fine.

  • This video made me laugh so much, and it's also pretty cool. It gets exponentially more epic as it goes on.

    Edit: better quality

  • You should code saving and loading yourself with events. The default save&load actions don't always work depending on the complexity of your game. Take a look at the ini object. I'm sure people have posted examples of saving and loading in the past, so search the forums too.

    i dont think this is possible even though an action named save or quicksave exists and because of that i think construct is kind of useless... this question was ask another time and nobody answered. Too bad i thought construct is a real alternative to the paid programs...

    It's definitely possible, I've coded many saving and loading systems.

    and because of that i think construct is kind of useless...

    construct is kind of useless...

    kind of useless...

    edit: Arima and Tokin said the same thing.

  • In my opinion you should not start huge projects like this if you have never made a game before. Also, when making a game, don't concern yourself with how many hours it takes to complete, or much content it's filled with. All that matters is that the game is fun, and people want to play it. Quality is much more important than quantity.

    I'm not joking and its pretty easy to make exept the content its the hardest part

    A game like you speak of is NOT pretty easy to make.. and content is not the hardest part. Making the game fun is. The best way to create a fun game is to make prototypes, and experiment.

  • I have a tester who have this message at runtime with directX 11 and windows seven.

    <img src="http://idata.over-blog.com/3/92/90/26/ScreenHunter_01-Mar.-02-13.52.jpg">

    Anybody has a solution?

    It doesn't matter how new your windows or DirectX is: You need to install those directX9 optional files. They aren't included in regular directX updates.