Dannyzigg
thanks for checking it out dude!
were you playing in chrome? I'm having trouble replicating the issues you pointed out....
The player should be able to fall about 1.5ish screens before dying,
I have a counter that keeps track of fall distance and there's a chance that it might not be resetting itself properly or something.
The spikes seem to be working fine for me, if you land on the very edge of the platform you can actually walk through them, which is intentional, but I'll do more testing anyway....
I can't seem to make the character pass through platforms at speed either, regardless of angle....
Also, the bad guys show up past the 4000ft mark, but perhaps I'll look into the scaling of the difficulty and ramp it up a bit quicker.
either way, thanks for checking it out and you've given me a few things to think about :D
goyo666
Yep was playing chrome but actually after posting that I played some more and noticed its just more the fall speed is so fast it SEEMS like you go through platforms. I think it could be adjusted just a little bit. Like if you take it slow it still wont matter since once you miss a platform its hard to control to hit another platform before dying from fall damage. Not every time but it seemed more often than not for me. Maybe it could start out falling slow and then get faster?
I disagree with the comment about the fall distance, I think it is too short, or it may just be buggy. As I mentioned before I have died from a rather short distance once or twice.
It is pretty discouraging too how long it takes for content to appear, kind of don't want to go right back into it again after getting so far. Maybe there could be a life system?
I did have the spikes work for most of my other play throughs not sure what was the issue there.