Dannyzigg's Forum Posts

  • I really like it! Do you have expansion packs planned for it? Like perhaps character sets or more building sets & terrain sets?

  • Hey friends, so I run my own business that helps fund my game development. I am entered in a grant contest to get some more money, it's based on a voting system and so far I am doing okay for my area. Today is the last day for voting so I am doing all I can to push it, so if any of you could take a moment and vote I would appreciate it! Would gladly return the favor for any kind of likes/upvotes you may need. Thanks

    http://smallbusinessgrant.fedex.com/Gal ... e45936c19/

  • Post up a watermark sample of them to determine if anyone is interested.

    Price really depends on quality and number of sprites. One sprite will never really sell for more than $10, and $10 if it's really good.

    "packs" are what sells, especially if they are customizable packs I Bought a spaceship pack once for like $20 and it had a bunch of different parts you could use to made different ships, was pretty cool and made them original.

  • Cozy for sure.

  • 2- planning to release your game on pc ? It has clearly not been designed for mobiles anyway (the gameplay and controls are too complex). But just note that there is practically no html5 market on desktop, and that the pc/mac/linux world requires a higher quality standard than mobile.

    Valerien

    I think you should consider rewording this statement. I get what you were implying with it, but I believe the creators of "Hotline Miami" and "Heavy Rain" Could tell you that there IS a html5 market on the PC. A rather quickly growing one at that. People have been turning to indie devs for awhile now and breakthrough games like Braid, Minecraft and the above mentioned have shown graphics are a sole requirement to sell a game.

    It is however a much different process and environment than mobile, given that your only true strong outlet is to either get published or self publish on portals like steam. There is also still and probably always will be a market for the small simple browser based games. Lots of websites host their own kind of arcade and there is a way to profit in that sector as well.

    Obviously currently mobile is your biggest market, but unless you are planning on pumping out several simple games and licensing them, you will face several similar issues you would on the PC. Namely one being over saturation, yes mobile is a great platform for simple html5 games however EVERYONE knows this and are exploding the market. Getting your game noticed is hard and requires some good marketing to get it not buried by the daily game spam.

  • freezing rain

    Well I managed to actually claim victory by seriously the hair on my chin.

    I think the game doesn't scale very well, it's very hard at first but if you get a lucky start its way easy the rest of the game.

    Maybe have a siege unit and have the enemy have a "castle" with health that only siege units can bring down.

    Also maybe like three house spots that must be built in order to increase villagers after 2 or 3 of em. As well as another barracks spot, and having a cap on attack units/siege units. The enemy should attack in smaller numbers, starting very infrequent to very often in higher numbers. Maybe have them go after the houses too.

    I really liked the game though once I was able to get running. Definitely addicting.

  • freezing rain.

    Man I don't know if I just need to "Git Gud" but, this game is beyond hard. I did seriously 7 play throughs on normal and every one went about the same.

    Build camp

    Thieves have robbed you

    Build Village

    Thieves have robbed you

    Build Barrack

    Thieves have robbed you

    Get maybe two defensive units

    Maybe get another villager if thieves haven't fully pillage my land.

    The Enemy has arrived

    One of your units quits his service

    YOU LOSE.

    Even if I change it up and hire units early, they still just quit randomly before any enemies show up, and don't worry! Because if they do stay around till that point they will quit at the first sight of invasion.

    It seems that the revenue production times need to be cut in half in order to get a sizable defense up in time. Or maybe the enemy shouldn't start with 20 units.

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  • d@LittleStain

    Pretty much nails it right there I would say.

    Only limitation is 3D which is in reality what makes it so easy to use.

    I would say to you teacherpeter that actually what you are looking to do is pretty standard. Construct sells for $120 for a reason, it's not quite the child's toy it may come off as.

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  • Damn man you need to teach a course on making game graphics.

  • Bro i could probably mock up some simple grass texture you could use to spice it up a bit if you wanted.

  • Magistross

    AH! I get it okay I was interpreting it completely differently and I think that's why I couldn't get this to work. Makes a lot of sense now thanks a lot man!

    You should do a tutorial or something :p

  • Magistross

    Hey man thanks a lot! Seems like I had somewhat of the right idea going, I was starting to think I was way off.

    Only thing I don't get isn't with what you did but why it worked...you have floor(random(0,PossibilitiesArray.width))

    But the array width is 4 and from what I understand the random function always takes the last number -1, so the number pool would be 0-3 yet we have 4 frames to choose from. I follow everything else in here but I don't get why that particular event works. Is it just because it's unnecessary to assign the last object the frame since all others have been eliminated?

    At any-rate thanks a lot man! This has been a headache for days.

  • digera

    Well basically what I did was create an array to set the tiles as you mentioned. However I just used one object with several frames, so created another array to pick a a line of numbers and each number once while also corresponding to the number of frames. Then used those numbers to change the frames of the objects placed. Works just fine...for only one object. For testing purposes I am just doing four tiles, it fills the layout with the four perfectly, three tiles are the same frame and then the fourth is always different from the others. So it works but just for one out of three and I can't get the other three to be unique, they always all go to the same frame. Refresh and they go to a different frame from last time but all three are the same,

  • Anyone able to advise on this? I realize it's a lack of programming knowledge on my end but I haven't been able to find a work arond that helps me. I have found a few maze threads and tutorials but can't seem to reverse engineer one successfully that works with only once instance of each object or frame being created.

    If anyone has an idea of what I can search for or which tutorial to check out that would be great too!