You could just do find path to Wherever.X,Enemy.Y
Wow can't believe I missed that <img src="smileys/smiley9.gif" border="0" align="middle" /> Guess this means I need some rest. Thanks EncryptedCow.
Started playing with the new Pathfinding behavior in a platformer style game to handle some of the enemy AI. I'm just wondering if there is a way to constrain "Move along path" to just the horizontal axis and I can handle the vertical movement with separate events. Thanks if anyone has some ideas.
I fourth this.
Awesome game.
oxfatal
I like to switch between different genres to keep it interesting.
Here are some of my favorites for when I'm drawing.
I have been using an Intuos 3 9x12 for a few years now and I am very happy with it. To get a more natural paper feeling I tape a sheet of printer paper to the surface of the tablet for more traction. It wears down the pen nibs slightly faster but I feel the trade-off is worth it. You may also want to try the felt nibs that provide a more traditional feel when drawing with the tablet.
I would also be interested in a series of tutorials. So good luck if you decide to make them.
Heres an interesting one that someone linked a while back Picroma Plasma
Hotline Miami
Develop games in your browser. Powerful, performant & highly capable.
Yes, I would be interested in even basic 3d features being added.
Nice work guys!
Playing with some background ideas.
<img src="http://i.imgur.com/7IkkI.png" border="0" />
Some themed sketches done with friends over skype.
About 1 hour each
Photoshop
<img src="http://i.imgur.com/BSC88.png" border="0" />
<img src="http://i.imgur.com/r3rSK.png" border="0" />
Did you make these with TimelineFX?
Hopefully you can come up with something rex <img src="smileys/smiley1.gif" border="0" align="middle" />