Started playing with the new Pathfinding behavior in a platformer style game to handle some of the enemy AI. I'm just wondering if there is a way to constrain "Move along path" to just the horizontal axis and I can handle the vertical movement with separate events. Thanks if anyone has some ideas.
You could just do find path to Wherever.X,Enemy.Y
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Wow can't believe I missed that <img src="smileys/smiley9.gif" border="0" align="middle" /> Guess this means I need some rest. Thanks EncryptedCow.