danialgoodwin's Forum Posts

  • This game is kinda like a brick-breaker game, except the bricks are attacking you (a paddle). At least, that's how I envisioned it at first.

    Some special features that are currently implemented

    • Different shaped paddles (straight, concave, convex...)
    • Different shaped balls (circle, square, spiral...)
    • The game automatically speeds up as you get better.
    • More opens and levels to come.

    Any more ideas on making it better?

    Try it on:

  • Here's another simple game that I expanded from a previous game I made.

    The different star powerups were fun to implement in the game. Blue for slowing down time, yellow for immediately destroying all enemies, and there might be more hidden ones.

    It's probably an unfortunate name because there are crystals to collect in the game, and I like alliteration. Please let me know what you think and how I can improve the game.

    You can try it on:

  • , for Windows 8 preview, by default, the emulator takes input as mouse clicks. On the right side of the emulator, you'll find an option to change your mouse clicks to be detected as touches. The icon is in the shape of a pointing hand. After changing this option, you'll be able to properly input touches while previewing.

  • , Hmmm, no, not that I can recall. So, preview in the browser worked fine?

    One of the issues that pops in mind is that this could happen depending on which plugin you used in the project? Did you use the Touch object or Mouse object?

    For most of my projects, including these Memory Match games, I just used the Touch object, and had the "detect mouse clicks" option also checked in the the Touch object properties. Maybe that'll help?

  • Hi, here's my first go at building a C2 memory match template. I decided that I wanted to create many different versions to see which topics get the most popular so that I would spend more time developing the popular ones. So, which theme do you like the most?

    Please try them all and let me know what you think. Or, maybe just 1-3 of the most interesting ones to you.

    Results so far:

    • Wildlife theme has the highest amount of downloads.
    • Colors theme has second highest amount of downloads.
    • Color names theme has second lowest amount of downloads.
    • Roman numerals theme has the lowest amount of downloads. (Sidenote: These cards took the longest to create also, so good thing I didn't make more)
    • My favorite, "Memory Match 3", is getting close to 100 downloads

    This information could be good for any of your app that you may want to theme. Seems like people prefer the basics of wildlife and colors, rather than things that require more thinking like color names and roman numerals.. And, I have about 10 different versions that I need to organize.

  • Instead of using the Browser."Go To" action, you'll have to use the "Open in new window" action, then it will work for Windows. I haven't exported to iOS yet.

  • hopr37, very nice! I'm glad you were able to figure it out. The simple example that I would have made for you wouldn't have been able to solve that problem.

  • I don't think there's a way to make it don't play the animation on start. Only thing I can think of is making the animation speed 0 by default, then with events you change it when you want the animation to start

    siuyee, yes, you can set animation speed to 0 to freeze the animation by default. Then, you can have a constant variable set to the animation speed that you want each of your sprites to have.

  • iceFlashEX1, depending on how far you want to go with this idea, you could also add a shadow sprite underneath the ghost, with the Sine behavior of adjusting size so that users can see another way that the ghost is getting closer or farther from the ground.

  • hopr37, sure thing, what have you tried so far?

  • iceFlashEX1, are you thinking more of a top-down game or probably side-view platformer?

    If you want a Sprite object to more realistically hover, then one idea is to add the Sine behavior to the object. Then have the ghost move up/down and/or left/right.

  • siuyee, in the animation properties for the Sprite object, there is a property for playing on start. To find that property, double-click on the sprite, then on the animation window, click on one of the animation names, which you may only have one animation, called "default" by default. Then, the main properties bar will change to have about five extra properties only related to animations.

    I hope that helps.

  • Ric Bash, when you say the HUD layer is first, do you mean that it has the highest layer number?

    Also, one thing that is a common problem is that the Text object is not resized large enough to handle the text inside. In the layout view, try to expand the Text object so that it is much bigger than needed, otherwise no text will show when the Text object is not large enough.

  • exertia, nice game! You might want to move your preferred link to your first post so more people might click on that first rather than you other link.

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  • Wow, I've been thinking that I like how this is a small community feeling. But, I might have to revisit my definitions of this soon!

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