danialgoodwin's Forum Posts

  • Fwumpy, depending on how often your game needs to be paused and how important the functionality is, then you could also use the space bar if it doesn't get in the way of your other functionality.

    Also, I find that in non-"browser" games, ESC is usually used to pause and bring up the keyboard. If you use ESC in a real browser while your game is full screen, then that key may make your game escape fullscreen mode (in certain browsers). So, P is more often used in the embedded games.

  • nightmares again about

  • pcfernandesjr, I test at multiple levels.

    First, I get the basics of everything done and I test in a similar browser as the device because I feel that is the quickest and easiest to do. I will manually resize the browser window so that it is in the same size and aspect ratio as the device.

    Then, once I'm sure there are no bugs in any browser aspect size and ratio, I quickly do an export to the platform of choice (typically Win8 and WP for me) so I can get a good feel for the final results. A lot of times I just use the Visual Studio emulators, but running on the actual devices is best.

    The export+opening in Visual Studios shouldn't take you more than a minute to do. To speed that process up you can skip the "PNG recompression" part of the export process by selecting None, as opposed to Standard.

    Btw, this link could help you speed up the process too if you just want to test the regular browsers on different devices: How-to-preview-on-a-local-network

  • Nitro187, are you talking about the C2 image editor, or a third-party one?

    If you talking about the third-party program, then one of my favorite shortcuts is Alt+Tab to switch programs really fast!

  • I think it would be pretty much the same performance if the exact same sprites/animations are showing on the screen for either method. Though, you may want to stick with Families just so that you have the better organization.

  • R0J0hound, thank you very much! You've brought me into the world of 3D!

  • Entirely made with Construct 2!

    Description:

    Three games to master. Flappy's too tired to flap anymore, so he is taking a ride on different airborne vehicles. Rules are the same: tap to save the clone bird's life! But, in each game a tap does something different...

    Available Now:

    • Windows 8
    • Windows Phone 8
    • HTML

    Like the different playing styles?

  • soma, in your Windows 8 dashboard, when you click on the project, there should be a few notes from the testers. I typically find those more helpful than the actual report.

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  • Does anybody else get the problem of not being able to close event sheets and layout views with the ctrl+w shortcut?

    On the versions I've used (r158.2 stable and some previous ones), by default it doesn't seem to work. But, after experimenting a little here's what I've found:

    • Right-clicking on the tab seems to enable closing via the ctrl+w hotkey. But, only for that tab.
    • If I right-click on the tab I'm in, then switch to another tab, ctrl+w closes the prior tab and not the one I'm on.

    I'm using Windows 8.1, 64-bit, and haven't put this in the bug forum yet because I'm not sure if it is just my computer/OS.

  • Reilisson, I remember somebody looking up how to set solid walls on a maze they built in Photoshop. I'm not sure if they were ever able to do accomplish that method without manually drawing the collision polygon. But, their method might of have something to do with detecting colors from the image and not allowing the player on those colors..

  • Reilisson, yes, it is possible. What you have to do is adjust the "collision polygon" so that it doesn't cover the transparent area. Do to this, double-click on the sprite in Construct 2, then choose the option on the lower left of the screen that pops up.

    Then, your player should be able to run into the solids properly.

  • Rep stands for reputation. The number is mostly based on different achievements that users get: http://www.scirra.com/badges

  • KiratTheKop, hmmm, using those same steps I've gotten sound on my Windows Phone 8 (Nokia Lumia 820). What device do you have?

    And, if I remember correctly, I think during the export process, Construct 2 renames the audio files to lowercase. So, are the WAV files you import the same as the renamed audio files?

    Here's one of my apps that I just tested that has sound. Let me know if you also hear sound on it or not. App link

  • daeXecutoR, the Anchor behavior should definitely be working for you.

    Can you post a minimal CAPX with what you put?

  • In addition to the link provided above, you can drag and drop a selection of many single images at once and they will automatically be put into an animation.