Dan Blast's Forum Posts

  • Thanks Chris. Actually I'm trying to make the background flash from what it is to a red tinted version then back to show the damage being taken.

  • Hi everyone. The flash behavior is great but instead of it flashing white, I need it to flash red. Anyway to do this?

    Thanks

  • This is what I have so far the level I am talking about is level 2.

    Need to flash the background red when the star leaves the screen to show damage.

    Improvements from the last version:

    Death scene

    Health power ups

    dropbox.com/s/fqyp6vj46cfblpw/dojored.capx

  • Another question. I am trying to have the screen flash red when the ninja star leaves the screen showing damage. I made a background that was red and tried to turn it visible and invisible but that did not seem to work. Any ideas?

  • This is my first game Ninja Slice V1.0.

    I am going to tweak it but I am pretty pleased with the results so far considering I have no experience doing anything like this.

    Special thanks to Leonardo Valderrama for the fruit ninja template and LittleStain for the help and guidance.

    secured.com/~f3068/ninja

  • Got it. Thanks so much. Here is the version 1.0

    I credited you in the credits.

    Now I have to tweak it but I'm pretty pleased with the results so far.

    dropbox.com/s/gcd4oesfgyqnep8/ninjaslicefinal.capx.backup1

  • Where would I get that plug in?

  • Wow Stain thanks so much. I'm going to have to credit you of course >;)

    One more thing and I think I can figure out the rest from here (at least for now >;)

    I'm trying to create a simple in between level one and level two scene where the throwing star ninja drops down into position then starts throwing. I can't seem to find a simple move to command to achieve this. It has to be stupidly simple and I'm missing it.

  • Feeling stupid. Can't seem to get what you are obviously pointing out.

    Here's where I am so far:

    dropbox.com/s/2w8h6r5nda2fw71/Ninja_Slice8.capx

  • I can't seem to pull up the 'if CanHurtNinja' is true to get through it.

    It is set but I'm having trouble pulling up that option.

  • Hi I need to learn how to have a sprite pop up on the screen and pause play a sound then pop off. Also I want to have a sprite drop down slashing the player as a death scene.

    I am new to Construct and as I am learning it I'm not seeing any thing about animating. It's probably very simple so please excuse my ignorance.

    I am very excited about this program it is the first program that I feel I can with work (and help from this community) actually get.

    Thanks

    Dan

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  • Got it but I'm stuck on how to set it up to hurt the ninja.

    I created a variable NinjaLife=10

    But I can't get from the CanHurtNinja=true to it actually killing the little bugger.

  • Great!

    As I progress through this each step creates new challenges. Now when trying to have the star cause damage to the ninja that throws it by setting up a collision it automatically collides when spawned. I tried making the polygon collision area smaller but it seems to still kill itself.

    Any idea's on how to have it span stars that are redirected back to it to kill it but not kill it right off at the beginning?

  • I tried that but it's giving me an incorrect syntax.

    I then tried sending it to the sprite (throwing ninja) but they still bounce randomly.

  • Stain I managed to get the stars to bounce off when sliced by the mouse but I can't seem to get them to bounce off at the same size (they appear small) and back toward the ninja.

    I used a destroy sprite (star) when sliced and spawned a new star from that point but they fly off anywhere and not from large to small. The idea is to deflect them back at the ninja and he takes damage.

    Any ideas what I'm doing wrong?