I can't seem to get a second animation to play after the first?

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  • Hi everyone. First I appreciate the groups patience with a newbie like myself.

    It's comforting knowing I can pop in here and get help while I learn my way through this software.

    My question is pretty simple. I kind of feel dumb for asking but I have one animation that plays then a second one after that one finishes. But for some reason it does not play the second animation. I thought what i did was logical (see screen shot).

    Thanks

  • That's not a second animation, it's a different object. Run in debug mode and check that object - visibility, animation name, animation frame, animation speed etc.

  • Thanks, are you saying that Construct does not recognize it as a second animation?

    Because it is, it has multiple frames and can be played.

    The first animation plays fine. Budo_talk. The second Budo_N won't play even though it does on various other layouts and event sheets.

  • Is that necessary to stop animation when you change animation and set it to start?

  • The first animation plays fine. Budo_talk. The second Budo_N won't play even though it does on various other layouts and event sheets.

    We can only guess why it doesn't play. That's why I suggested you to use Debug Mode - you will see what's going on with the sprite.

    Maybe the default animation speed is 0 and it's stuck on first frame. Maybe some other event stops this animation. Impossible to guess without the project file.

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  • Well I'm dumb!

    I had a duplicate animation somehow and I referenced the wrong one in the event sheet.

    Sorry guys, I'm learning.

    Thanks for the help.

    You're awesome.

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