Dan Blast's Forum Posts

  • I'm getting this:

    "An error occurred. Please try again later.

    API Error Code: 191

    API Error Description: The specified URL is not owned by the application

    Error Message: Invalid redirect_uri: Given URL is not allowed by the Application configuration."

    Now this is when previewing it from CS2 not an uploaded version if that makes a difference or not.

    I have the App kkey in place as well as the secret key.

    I place the plug in on the page and added the action as in the capx file.

    I'm lost.

    :(

  • I even tried to make a simple one layout page just to test this plug in. It still is not working:

    dropbox.com/s/r0qior02x490zii/facebook.capx

    Can anyone help me out on this. My game is finished and I'd like to add the ability to share it virally on facebook and also the high scores.

    Thanks

  • Hi everyone, I followed the tutorial pretty closely but fir some reason the log in button I set up is none responsive.

    My app is loaded and working on facebook.

    I added the facebook plugin then set up a button with a log in option as stated in the tutorial but it simply does not respond.

    Has something changed or is there something I am missing?

    Thanks

  • cvp,& LittleStain, Thanks so much for your help.

    Here is the latest version. Works great in Chrome but no sound in IE for some reason.

    secured.com/~f3068/ninja

    Thanks for all the help.

    D.S

  • Wow CVP Thanks!

    I'm going to go through it and see how you did what I could not do.

    Thanks again!

  • cvp LittleStain, I can see where the problem is but I can't figure out a work around. The way I set it up seemed to make sense to me and was pretty straight forward.

    I can't seem to figure out how to get this to work properly:

    Clean version no plugins:

    dropbox.com/s/pxcy41wgmh9fhf7/ninja%20star%20no%20plu%20ins.capx

  • I'm new to this so I'm not sure what you mean by setting up a condition. I see that I can set up a sub event, the conditions available don't have a destroyed option that i can see.

  • I tried that but syncing the flash and the cut animation was dicey for me.

  • I installed a clean version with no plug ins and rewrote the entire level.

    dropbox.com/s/pxcy41wgmh9fhf7/ninja%20star%20no%20plu%20ins.capx

    The problems I am having:

    1- The enemy is getting in a free hit after you kill one of them. Every time the appear the screen flashes and they get a free hit. It should be they appear, after 4 seconds they cut you and the screen flashes giving you time to kill them.

    2- They appear near the text. I'd like to keep them below the text

    3- The font's are installed (bangers) but not being used. I followed the tutorial but it's still not working.

    Thanks

  • Thanks, I'm still going crazy trying to figure out why the enemy is getting an extra hit it.

    Arggghh....

  • So I need to do two things to make this perfect for what I need:

    1-How do I keep objects within a set boundary on the screen? I don't want the enemies to appear near the score. I have them bound to the layout but they get behind the score and it gets wonky. Is there a way to box them in below the score?

    2-For some reason the enemies are doing something strange. I have it set up where a puff of smoke appears then spawns a ninja which after a 3 second pause spawns a cut sprite of the same ninja and a screen flash causing damage to the player.

    If the player hits before this then the ninja is destroyed and added to the score.

    Everything works fine as long as you don't kill a ninja as soon as you do every time a new one is generate the screen flashes before they actually cut you. Which is not what I want. I want the pause, to give the player a chance then the cut.

    Can anyone see what I'm doing wrong?

    Here is the latest:

    dropbox.com/s/q9xbjqqyse3qiv7/ninjastar1.1.capx

  • cvp Perfect thanks so much.

    Here's what I did with that so far:

    dropbox.com/s/z4pb226wxdjz8bg/ninjastar.capx

    One thing though how do I keep objects within a set boundry on the screen? I don't want the enemies to appear near the score. I have them bound to the layout but they get behind the score and it gets wonky. Is there a way to box them in below the score?

    Thanks again. You really helped.

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  • Thanks, that's way over my head at the moment. I'm just getting into CS2. I simply need to scale a sprite down as it moves to the mouse pointer position.

  • Here is what I have so far:

    dropbox.com/s/z4pb226wxdjz8bg/ninjastar.capx

  • In this case I FPS I meant First Person Shooter not Frames Per Second