Dan Blast's Forum Posts

  • Thanks, are you saying that Construct does not recognize it as a second animation?

    Because it is, it has multiple frames and can be played.

    The first animation plays fine. Budo_talk. The second Budo_N won't play even though it does on various other layouts and event sheets.

  • Thank you.

  • Hi everyone. First I appreciate the groups patience with a newbie like myself.

    It's comforting knowing I can pop in here and get help while I learn my way through this software.

    My question is pretty simple. I kind of feel dumb for asking but I have one animation that plays then a second one after that one finishes. But for some reason it does not play the second animation. I thought what i did was logical (see screen shot).

    Thanks

  • I came across a now defunct program called construct merger. Which would take two construct project files and merge them into one working file.

    I purchased a simple minigame template that I reworked and want to add it into an existing game I made but copying and pasting is not working because the purchased template has folders (System with arrays etc) that wont copy over (maybe it was made with an earlier release).

    So, is there a way to merge two project files?

    Thank you.

    *I posted a similar topic but did not title it correctly using game instead of project so I reposted here for clarification.

  • I appreciate your response but it does not seem to be such a strange request when someone made an actual program to do so (Construct merger) Unfortunately that program is no longer supported so I was hoping for another option.

    I purchased a template that I completely revamped and wanted to add it into my original game. But there are folders in the one I want to import like 'system' with arrays etc that won't copy and paste over.

    Maybe someone else has another creative option. It seems I'm not the only one that has interest in this.

  • Hello, I started working on one game then another. I now want to combine both into one game. I can load both games in construct 3 at the same time but I'm not seeing an option to save them all as one file so I can connect both as one game?

  • Thanks!

  • Thanks but I'm not understanding your suggestion.

    If I input a "-" and any decimal it still jumps to a ridiculous fast speed verse gradually amping up.

    I'm looking to increase speed a little each time they are successful.

  • O.K with some various tutorial digging and your suggestion I got it working. Now I need to change the speed of the back and forth direction when clicked successfully.

    I'm trying to use the 'Set Sine Period to' action and I wanted it to get progressively faster but if I try and 'Set Sine Period to -1' It just goes full speed (1) instead of progressively speeding up one Sine Period at a time.

    Any suggestions?

  • Thank you can you dumb that down a bit for me? It's my first crack at a game.

    Thanks

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  • Hi everyone. I am trying to move a sprite starting on the right side back and forth from left to right and when it crosses the target sight in the center and is tapped on the screen triggers an animation.

    I can't find any simple tutorial that automatically does this and I'm not seeing an obvious command to have a target move to position.

    Thanks

  • Is there a way to visually indicate the buttons are not clickable for example I see change opacity?

    How could I add a opacity change to the ignoretouch then also have it change back?

    I don't want the player not knowing why the buttons are not working. Changing their opacity would indicate that they are not available until the ignoretouch turns off.

  • Hi everyone. I'm trying to make a button change opacity when hovered over with mouse and touch.

    I want the buttons in my menu respond when hovered over with both a finger or mouse.

    I can get the mouse to change the sprite/button opacity but I can't figure out how to change it back once the mouse is off the sprite/button.

    I'm looking to do this with both touch and mouse.

    Thanks

  • Got it!

    Thanks so much!

    You've been so helpful!

  • O.K I think I probably put your suggestion in the wrong place but I'm having trouble actually creating the conditions in the same block as the touch commands. It keeps creating a new block. I tried putting it in the begining of the script and also after each touch command block but it's still not working.

    Obviously I'm screwing up somewhere.