Dan Blast's Forum Posts

  • Thanks!

  • Thanks but I'm not understanding your suggestion.

    If I input a "-" and any decimal it still jumps to a ridiculous fast speed verse gradually amping up.

    I'm looking to increase speed a little each time they are successful.

  • O.K with some various tutorial digging and your suggestion I got it working. Now I need to change the speed of the back and forth direction when clicked successfully.

    I'm trying to use the 'Set Sine Period to' action and I wanted it to get progressively faster but if I try and 'Set Sine Period to -1' It just goes full speed (1) instead of progressively speeding up one Sine Period at a time.

    Any suggestions?

  • Thank you can you dumb that down a bit for me? It's my first crack at a game.

    Thanks

  • Hi everyone. I am trying to move a sprite starting on the right side back and forth from left to right and when it crosses the target sight in the center and is tapped on the screen triggers an animation.

    I can't find any simple tutorial that automatically does this and I'm not seeing an obvious command to have a target move to position.

    Thanks

  • Is there a way to visually indicate the buttons are not clickable for example I see change opacity?

    How could I add a opacity change to the ignoretouch then also have it change back?

    I don't want the player not knowing why the buttons are not working. Changing their opacity would indicate that they are not available until the ignoretouch turns off.

  • Hi everyone. I'm trying to make a button change opacity when hovered over with mouse and touch.

    I want the buttons in my menu respond when hovered over with both a finger or mouse.

    I can get the mouse to change the sprite/button opacity but I can't figure out how to change it back once the mouse is off the sprite/button.

    I'm looking to do this with both touch and mouse.

    Thanks

  • Got it!

    Thanks so much!

    You've been so helpful!

  • O.K I think I probably put your suggestion in the wrong place but I'm having trouble actually creating the conditions in the same block as the touch commands. It keeps creating a new block. I tried putting it in the begining of the script and also after each touch command block but it's still not working.

    Obviously I'm screwing up somewhere.

  • Thanks. I'll try that out when i get back to my PC.

    I appreciate the help.

    Thank you.

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  • Thanks for being patient with me. I'm a bit new to using Construct and got pretty far with the Virtual Pet so far.

    "You need to set the variable to (time+5), which means the current time +5 seconds."

    So in the global variable I named "Ignoretouch" (see previous screen shot) I did enter +5 and it defaulted to 5 so you're saying if I understand you to input instead of "+5" (time+5) in parenthesis?

    And then you add this condition to all "On touch" and "On tap" events:

    IgnoreTouch<time

    Again thanks for your help and being patient with me.

    I'm learning. >:)

  • Thank you. I'm still a little confused on how to do this. Could you detail it a little more?

  • I am making a virtual pet with buttons that trigger animations when pressed by touch.

    The problem I am having is if the buttons are pressed in rapid succession the animations overlap even though I have a set invisible to each sprite when any button is pressed.

    So, I need to turn off the touch for a couple seconds until the animations are done then turn the touch back on.

    Is there a way to do this or a work around?

  • You bring up some excellent points Jermfire. For me I would like to use it for more focus, meditation and stress relief apps. For that it is a perfect controller in the sense that either the focus is increasing or decreasing, your either getting more relaxed or less relaxed. I wish I had the programming skills to make a plug in for it. I think the potential for this device and construct 2 is limitless.

  • Hi everyone. I have made a few small games with the help of this awesome community and I just recently purchased a eeg device called Mindwave mobile. What this is, is basically a Bluetooth headband type device that allows you to control apps with the electrical impulses from your mind. (Yes you heard me right). Think of the possibilities; Star wars force type games, meditation games, Harry Potter type games levitating things.

    Unfortunately my ability to program is VERY limited (just to construct and even that's basic). It's my understanding that it is compatible with several programming languages.

    I think this could open up an interesting market for some on this board. Would anyone be interested in developing a plug in for construct 2 to interface it with the mindwave?

    Here is neurosky's website:

    http://developer.neurosky.com/docs/doku.php?id=mdt2.5