CurioJoe's Forum Posts

  • I made a tile base movement system, but... I feel like there could be a better way to make it either not using the method I created or using something similar, but more put together.

    A thing to know about this capx is that there are artificial collisions I created. If you press left and right at the same time you can pass right through them with no problem. Same with up and down. A global variable is what is used to move the character and act when in contact with an artificial collision that pushes the character in the opposite direction by a certain number of pixels.

    dropbox.com/s/nyanbhw4wfojtat/TilebasedMovement.capx

  • I know this is a strange question, but I really want to know where a good place to start practicing and learning how to code.

    I suppose it is somewhat broad of a question since there is numerous programming languages to start from. Sorry for the wide query.

  • This is extremely helpful, thank you.

  • How do I make this effect happen with the normal text box and the sprite font box?

  • Something to make Text crawl easier to execute in game.

  • How do you begin to practice dialogue in your games? And what methods do you use in order to get to the next text box or to make it easier on yourselves?

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  • I wanna make an enemy that shoots at the player. No specific projectiles, It can be any projectile, arch proj. Or straight proj., it doesn't matter, towards the player specifically.

  • I was trying to make an enemy with AI of shooting torwards the player, having them turn towards the player always.

    I make them shoot arrows even while jumping, but when more than one of the same enemy is existent, the one farthest to the right controls directiong of fire, e.g. if you are between the enemies, they will both shoot the the left, surpassing the final enemy with finally change direction of fire.

    I wanna figure out how to make them shoot in the direction of the player independently.

    Is this possible?

  • What are you offering in return? Money, code?

    Making graphics is hard work. Expecting someone to work hours for nothing in return is unrealistic.

    Try doing it you self. Everyone can do it. But it takes a lot of practice.

    I've got the practice, I feel like it would be done a lot faster if someone helped me, but since I have nothing to offer my chances at getting free service are zilch, guess i'm back to making it solo.

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  • CurioJoe

    You can't share pictures from you computer. You have to upload them somewhere.

    If your looking for free graphics, you should check out: http://opengameart.org/

    Sorry, but this isn't necessarily what i'm looking for, I want to make something original, using something that could be seen in someone else's game feels a little tacky to me.

    I need something fresh.

  • I'm attempting to make a platformer and I need help with Tileset design, e.g. platforms, walls, slopes, 32 by 32, etc.

    I'm going for an advanced style of NES graphics style for my game i'm saying like late in the NES time span design.

    Can I possibly get some tilesets involving: aztec, city, and mountain tileset design please?

    It should look like this:

    file:///C:/Users/Customer/Pictures/New%20folder/Textures/grassland1.png[/img]

    file:///C:/Users/Customer/Pictures/New%20folder/Textures/grassland1.png

    I don't really know how to share images...

  • I want to make a first person dungeon crawler, pike Shin Megami Tensei, Just the map and movement mechanics; How would I go about doing that?

  • Ya'know the 1st person style of Shin Megami Tensei, the map and movement mechanics are what i'm talking about. how do I go about doing that correctly in construct2

  • Have one text as a source and then another text object for the text being displayed.

    Every X second -> Set text to left(SourceText.Text, len(DestinationText.Text)+1)

    There's a working capx example by Ashley in this link:

    Thanks a lot! This is pretty simple.