CurioJoe's Forum Posts

  • -On 'A' pressed

    -Kick animation NOT playing.

    --Set animation to 'Punch'

    Do that for both attacks and it should work just fine until you start to add more attacks. Then you have to add all of those to all of the other attacks conditions. So I would rather do as shown below if you have for example an 'Idle' animation that activates after an attack..

    -On 'A' pressed

    -'Idle' animation IS playing

    --Set animation to 'Punch'

    This way you just add every attack and they wont interrupt eachother.

    I hope that made sense.

    Thank you so much, you don't know how much this helped me, i've been going at it for two days.

  • Not sure what you mean. Some kind of parallax?

    It would be useful if you could post a link of said Sonic game for reference.

    Sonic 1, 2, and 3 had moving backgrounds, something like that, a 3d immersion.

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  • One that moves towards you in the background, like in early sonic games.

  • I've got the movement down, I've got the animations, I need collision detection for attacks pr getting hit.

  • How do I make an animation keep playing no matter what?

    Example: A is to do a punch animation, S is to do a Kick animation, both over rides eachother.

    How can I prevent this?

  • Howdy, I will ask questions on threads forums and stuff.