CurioJoe's Forum Posts

  • In RPG's or in any game, the text appears from left to right, is there a possible way to do that with construct2, I can't find a definate way besides using animations.

  • Unfortunately your answer still isn't clear.

    Are you saying you have added a Sprite Object and are using that as your button? If so, the standard Mouse Object or Touch Object events would handle the click.

    If you used the actual Button Object, then you must use the Button Object's own events.

    The quickest way to resolve this would be for you to save your project as a single .capx file and upload it here, via one of the many free hosting companies such as Dropbox.

    I figured it out, it was an event that holding me back, I don't get how but I fixed it, thanks for the help!

  • Did you use a Sprite as your button or the actual Button object?

    If you used the Button object, then you would need to use it's own 'On Clicked' condition.

    It's a button, not an object, and I am using a click function but it's not proceeding with the action.

  • Trying to make a button that goes back to the home menu, i'm using the demo version of Construct2,

    it's the second button that was created and the events are in a group: "on button clicked: Go to this layout."

    The button is not working, it's not even clicking in.

  • Hey Curio,

    Add the mouse object to your project if you haven't already. The condition you are looking for will be "Cursor is over object".

    Looks like this:

    1. Cursor is over object (graphic) -> Graphic set frame (or animation) to = what you want.

    Next event below it

    2. Else (from the system menu - the picture of the cog) -> Same graphic set frame to 0 (or default animation).

    This will change your graphic as the cursor moves onto it and flip it back when not touching.

  • K, haven't used Construct in a minute here but I need help with this since yesterday:

    When mouse is over a graphic I want the graphic to change either to a new animation or to another frame, when mouse clicked on an object,etc, same when it is the opposite as well, i'm gonna need the graphic to change back, I've heard of using else statements but I guess i'm a tad too dumb to fully understand it and I need a little hand holding.

  • dont worrie you started well and seems you have a good idea of what you want, its just i dident seen enough details on why people should join.

    Thanks!

    I knew I was missing something when I made it, but for the life of me, it wouldn't click.

  • what wold the team members get as a slice from the total outcome as profit? be careful what you answer, that will be decisive on what the intentions are, from a lot of people perspective that will want to join, and also keep in mind, most of the team members with the skills you ask for, they also can use Construct2!

    What you bring to table? outside being the leader?

    What are the pros and cons having you as a team leader?

    Simply put... benefits?

    I need to close this poll, as well as explain it differently, I need a tad more experience as being a proper leader since I can't keep full cool, but I feel like I can plan properly depending on free time the certain "vollunteers/Employee" has, or even give out orders and help along the way, I was mainly going to deal with everything as others deal with their category, story, coding, art, music.

    But i'm gonna need to put all of this on halt until I can do what I can to actually spend full time on this type of stuff.

  • Well, you should honestly not wait for Construct 3 but start building your games and team right now with Construct 2.

    You should also be more opened/inclusive as how your are making the team.

    I mean, everyone should have a say in the team's name and goals. If people are to work with no pay, at least let them choose to involve themselves in the various projects.

    Even though any teamwork does indeed need a leader to make final decisions and orientate the whole team, each member of the team is an important part.

    In your announce it doesn't feel so and doesn't really sound like a fun to be honest.

    Thanks for the input, I really needed to know how to go about things, I think you're the exact guy I needed this answer from!

  • > The team will be put into action when construct 3 is out

    >

    So why post now ?

    There is no date for C3, for all we know, it is years away from being released.

    It was on my mind, I feel like I needed to put it out, took me a lot of bravery, do you approve of how i'm asking with this?

    I wanna make sure i'm not being dumb.

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  • I'm going to be needing a team of 7 including my self, So i'm gonna need 6 more people.

    2 Graphic designers,2 Story editors, and 2 Audio designers.

    WARNING: I AM MAKING A TEAM TO MAKER MICRO TO MEDIUM GAMES, YOU WON'T BE PAID,

    THESE ARE FOR FREE DISTRIBUTION, POSTING HERE WILL MEAN YOU AGREE TO

    THIS STATEMENT!

    The team will be put into action when construct 3 is out, I will be using Slack to communicate through to all who want to join, you must have your email to join.

    My team name is timeandtime.slack.com.

    Post down below what you want to be in the team and i'll keep a look out.

    I hope we can make fun games together as a team, thank you.

  • That's also up to you. I encourage you to learn by doing. Once you dive in, you'll find answers to these types of questions on your own.

    Okie dokes

  • That's up to you, but I would definitely use a different layout unless I designed the game with seamless transitions between exploration and battles (e.g. chronotrigger).

    Should I separate event sheets for the battle? As to change the background and divide it easier so I can concentrate better?

  • Rather than waste your, or anyone else's time you should search the forum for specific topics.

    Barring that there is the tutorial section, and the store may have some templates.

    Otherwise your questions are far too generic.

    If you want suggestions ask more specific questions.

    You can start by answering your post to yourself. How would you attempt to start all those things?

    I see what you're getting at, though going to the store is a "no show", thanks for the advice, one question.

    Starting a battle sequence, should I go to an entirely different layout, or use pictures on the same layout?

  • Battle layout. How do I make it look natural, Do I use a different lay out or the same.

    Using the same lay out would mean using pictures and objects.

    And would it be better to have a separate event sheet for it?