Cryttexx's Forum Posts

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  • I like the concept art verry much. Thats realy cool.Keep going! Maybe you could write more about the gameplay and something like that.

  • Verry easy. You can download the c2 license wich comes with an email if you buy c2 on the secound pc and put into the folder. If you restart Construct it should work.

  • - How do I stop the gun sounds when the player dies? When I click you can still hear the gun sound even tho the player got deleted...

    There are many ways. A simple way would be a variable called death or someting like that. And the code would be:

    On left button clicked and death is equal to 0 --> spawn bullet on layer 0 (and so on)

    Zombie | on collsion with Player --> Player| destroy and set death to 1

    System| On start of layout --> set death to 0

    - How do I make zombies not go trough each other?

    You can maybe make them solid. (Behavior. Dont know if that makes bugs. Try it. I dont have the time to test it. XD)

    I would answer you last two questions too but i dont have the time. Sorry.

    I hope i helped you

    Cryttexx

    Edit: i just saw somebody else answered already.

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  • Wow. You explained it awesome. Thank you for taking the time.

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  • Thanks for your quick reply.

    That would be great if I can change the colour as well!!

    Changing the clolor is more difficult. I think it isn´t possible anymore if you use a sprite font. Now you must coose the text object instead of the sprite font. Then do the same as before.

    Code:

    if winscore>200 --> text | set Color to (your Color)

    your Color codes rgb(x,y,z) you can find on Google. xD

    Hopefullly i helped again

    Cryttexx

  • Just coose a Sprite font.

    -Than your condition is: Every ... secounds and the action is: add 1 to winscore (your global variable)

    • every tick set text of Spritefont to winscore

    Do you want to have the color effect too? And if you also want to have the bigwin and megawin:

    If winscore> (your number) --> set text of spritefont2 to “megawin“

    I hope i helped you

    Cryttexx

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  • Here is the first picture of the finally art:

    Hopefully you like the style. I would be glad about a few opinions.

  • So the voting is over and the result is:

    6x mix of puzzle platformer and a funny Story like you want it mercuryus , NN81

    1x just a normal platformer without a big storyline

    1x a normal platformer with a Story

    I think the result is clear. But i want to say right now, that the prototype will dont include the Story and a lot of puzzels. That comes later. At the Moment im just making the Level design. I think in one or two weaks the waiting is over and you can test the game yourself.

    Just a Picture right now:

    You can see 3 new things:

    • a new enemy. That is the most difficult enemy to beat. He can see you verry late but he is verry fast.
    • the tool hud. You can now just place boxes with enough tolls
    • the keycard Reader: You must acctivate all 3 Readers to open the door at the end of a Level.

    If you have ideas what to add (enemys, Huds or anything else) just say it.

    Cryttexx

    (and the whole Stonepunsh Studio )