Cpryd001's Forum Posts

  • I'm working on a pacman clone. I searched the forums for how to do ghost AI in the game, but the links lead to construct classic. I don't remember the pacman talk, but the original developer talked about how each ghost had a personality.

    -one ghost chased pacman

    -another went randomly

    -another ghost would chase pacman only when he got close

    -another ghost followed pacman's previous steps

    I can figure it out in my head, but Im not sure about how to put it in construct2. I also apologize in advance - Im not good at programming and went to school for art.

  • How did you even download the manual in the first place? I get a 'coming soon' message when I click free download. I'm going to try to convert your epub version to pdf.

    EDIT : The conversion was bad. No links, no ToC... any chance to make a pdf version? :)

  • I would love to add to it. In the past month, I've been knee deep in mastering how to make a platformer for Construct 2. And I'd love to share what I know.

  • Clarify what you are looking for.

    So instead of asking us to help make you a 'Mario game', ask us how we can help you make the character moves. How to make him jump from place to place. How to make him break bricks, and sometimes those bricks have mushrooms. How to make him die if he touches a enemy, or how to go to the next level he touches the flag pole.

  • That was pretty much the whole 'game'.

    I like the idea of the leaves falling on his head. And I wanted to add a little button so wind will blow and clear out the leaves, and maybe change the leaves to autumn.

    It was just me being artistically inspired by your game code-fu. :)

  • Do you think Animmaniac can share it with the forum? There's a lot of really interesting things in that game! I'm still trying to figure out how to make speech bubbles work correctly and would love to see what makes his game tick.

  • My solution would be to draw a hill.

    Then double-click on the sprite so the Edit image window pops up.

    Then you'd edit the collision polygon points so they wrap around your hill.

    http://i.imgur.com/TKHaq.jpg

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  • I just checked it right now. There's animation in his game.

    The idea is to set each animation to a button press. If you press Right-key, the walk animation plays. But definitely follow Weishaupt's advice and follow that tutorial.

    I also have an example, which is really different from Weishaupt's. But I think Weishaupt's is better. I sort of did my example from trial and error. But it kinda works. :)

    http://db.tt/fYPQQZEo

  • What did you do to solve it? I'm interested.

  • dl.dropbox.com/u/5016473/Construct2%20Leaf/index.html[/url]

    There. I barely did any changes though, except curve the M&Ms a little. Oh, and added some music and a background.

  • I made a little change on mine, deleted 4 collision polygon points, and by making the polygon a bit smaller you have now nice overlapping when leaves are grouped together.

    Still M&Ms though :D

    http://dl.dropbox.com/u/23551572/C2/fallingLeaves.capx

    '

    Oh wow! Can I use your example for my little game? And by use, I mean completely turn your example into a little game? I'm just visually inspired by it.

  • What is the pin behavior? I've never heard of that before.

    EDIT : Oh, found it. It's in the Project Examples page, conveniently labeled Pin Behavior.

  • Check out page 6 & 7 of the tutorial.

    scirra.com/tutorials/37/beginners-guide-to-construct-2/page-6

    It walks you through on how to make a global variable, and create a HUD to display it in your game.

  • Hi. I'm a 25, and a artist. I currently teach photoshop at a local non-profit art institution to 8 to 13 year olds. I was attracted to Construct 2 because of it's drag and drop features.

    I bought a license because I see a lot of potential for greatness. I also hope to master Construct 2 and provide help to other forum members, as they have for me.

  • I just learned about the include method. I'll use it for the next stage.

    Also I sort of figured it out why the animation stops, but still can't solve it. I disabled the 'Platform on landed', and the animation works correctly when walking. But if you jump, it stays in a jump animation when you land.

    Interesting...