Cpryd001's Forum Posts

  • goo.gl/hqtTC

    I've added a link to the playable game. Stage 1 - fine. Stage 2, dragging feet.

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  • I'm testing out my side-scrolling game.

    If you take a look at Stage 1, he moves just fine. Walk animation loops when you hold down the LEFT ARROW or RIGHT ARROW keys.

    Then on Stage 2, he doesn't. The character does the animation once, and stops. The character's animations are set to loop as well.

    I used the same exact event sheet, only copied. I went into the Event Sheets folder, copied Stage1.xml, renamed it Stage2.xml. (Did some editing in notepad to fix the name)

    db.tt/5dAag9z6

    Any help?

  • Definitely thanks for the example file! It's really helping me out!

  • Here's some questions I have.

    How did you get the standing animation to loop?

    Will you fixing this so when you go backwards, you don't go upside down?

    I'm hoping to learn from your examples to use in my project.

  • Holey Moley! I totally didn't see the Project Examples folder in the Start Page. That's a lot of awesome info there.

    That folder should be linked alongside the tutorials.

    Oh man I'm excited to check them all out. :)

  • I ran through the tutorial and picked up some basic ideas on how to use Construct2, and slowly learning it bit by bit during my coffee break.

    I'm trying to figure out how to make a platform game. Here's what I got so far. db.tt/7IHSD6tV (Hope this link works.)

    -I'm trying to figure out how to jump.

    -I don't understand what the 'platform' behavior is, except it is used for platform games?

    -If I wanted the sky to move, should I create an animation, or mess with the parallax of the background?

    -Why does the character attach to the left/right side of a solid?

    I can't wait for the manual.

    The idea of the game is you jump from one platform to the next to find a key. The key unlocks the door. Then to you head to the door. Simple. :)

    -----------------------

    UNNECESSARY FLUFF

    Let me tell you about myself. I am a art teacher and I am creating a course on using Photoshop for video games. I want to make a really basic platform game where the kids (11-13yo) can easily replace images, drag and drop graphics, and watch their animations play out. The students will be using my platform .capx file and manipulating it. I'm teaching them basic Photoshop, and using game developing as a motivation. Construct2 had the fastest method for instant gratification, which is a necessity when teaching students. And you can upload it immediately online. Which is why I chose it over GameMaker - something I tinkered with a few years ago.

    I'll be teaching it during January to March, which hopefully I can understand Construct2 by then.